Play game
LightRun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #32 | 3.479 | 3.667 |
| Gameplay | #39 | 2.951 | 3.111 |
| Theme | #60 | 2.530 | 2.667 |
| Overall | #62 | 2.298 | 2.422 |
| Art | #67 | 1.581 | 1.667 |
| Sound | #71 | 0.949 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter the age limit.
E for everyone
Leave a comment
Log in with itch.io to leave a comment.

Comments
Those boosts and reverse controls can finish you fast! Definitively a decent little game with further potential
Lol they really can! I've died that way a lot when testing. If we develop it further, I hope we can figure out some more effects to add and maybe balance the ones we do have a little more. Thanks for playing!
I think a really great concept for a game! It was especially satisfying when I realized I could combine </> arrows with ^/v arrows to align with the angle of the path that I was on. I would love a version of this game with procedurally generating paths (although that's easier said than done!)
Procedural paths was something we wanted to try out but I had absolutely no idea how to do that, especially with a time budget. Now that the jam is over, I'm thinking about giving it a shot, as an update.
It's hard but fair, I loved the idea a lot. Upgrades are super fun.
Thank you! And thanks for playing!
I loved all the pickups! Nice job!
Thanks for playing!
Pretty fun gameplay! I would've liked to have some SFX and a little more polish on art/animations. I also found it a little hard to figure out what was inside of the crates
Thanks! I wish we could have gotten to some more polish and SFX as well. The addition of the text for the crates' contents was our best compromise for the time that we had left. Was it the Pulse that was confusing? We had split the effects into positive and negative results, which is what the Pulse was supposed to display. But during development, I found things like the slow down, listed as a positive effect, could have negative results depending on the situation.
Deadline hit me hard too, couldn't polish much on my game either. The pulse wasn't the confusing part, I like that mechanic. I just couldn't figure out what distinguished the contents of each crate. I noticed there were different effects and symbols (I think?) But it was just too fast paced for me to figure out the pattern during gameplay. I didn't even notice the text you just mentioned lol. Maybe it's just a skill issue though...
Oh I think I see. The text is pretty much the only thing that tells what effect came out of the box. The symbol to the right of the player is for the pulse cooldown and the ones on the left are timer bars for the duration of certain effects. We never got the chance to explain those properly, though I might be able to add something to the description for it. I had thought of some ways to add that information to the game but, again, time happened.
Maybe what you are missing is that the sort-of-cloud-thing behind the crate is either light or dark depending on whether it is good or bad? If this is any help!
Hard, but satisfying. I enjoyed trying to reach the end.
Thank you for playing!