The final anagram is a fantastic way to "check your work" :D
8BitLlama
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¡ʇᴉ ǝʌol I
Above all else the concept is hilarious and the shark animations are so cute. I like that you can find different birds at different heights, and you have to be strategic to catch them from above/below. I could definitely see this becoming a full game, with upgrades etc. My only comments are that the physics are a tiny bit janky, and I wasn't sure if the size of the balloon made a difference?
I like it! It's definitely my kind of game. I appreciate the extent of the tutorial: just enough to introduce the core mechanics without holding your hand longer than necessary. I suggest running everything through spellcheck :) Other than that, a couple of QoL ideas (not necessary, but could be nice):
- Resource extraction tiles show the number of nearby resources. For example on a woodcutter next to three forests, it says "6/s" and underneath "(3x2)." Then you can, at a glance, see to which level it is upgraded, and perhaps more easily decide which to upgrade to a lumbermill.
- When you want to upgrade something that takes various kinds of resource, it could be nice to see which you have enough of, and which you need more of. You can figure it out yourself of course, but it takes a second.
- Might be good to have a way to restart without refreshing the webpage
Technical Update: I've FINALLY taken the time to figure out how love.js works and how to bundle up my little LÖVE game into a nice web-playable version.
I know the loading times were bad before; I think I timed 50 seconds. This new version should speed things up by a lot!
Please do let me know if you come across any issues :)
Hey, thanks for the detailed feedback! It is really appreciated. I could try to implement a sort of mouseover hand to indicate interact-ability in the future. And yeah, the item you get from the certain someone is probably the most difficult to figure out how to use! This could perhaps be helped by using more specific item names (non-spoiler example: If I gave you a handle that was meant to open a window, I could call it "window handle" rather than just "handle").
I'm glad you enjoyed the art and sounds, and that your curiosity was a bit piqued :)





























