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8BitLlama

239
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A member registered Jun 22, 2017 · View creator page →

Creator of

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The final anagram is a fantastic way to "check your work" :D

Hello,  I think the Discord links may be expired

Thanks! Good ideas as well!!

Thanks for your feedback! That's a good idea for next time

Short, but cute and funny. The tiles are very pretty. It's a good demo and you should be proud of what you put together, even if it didn't meet your original vision!

Don't cry because it's over. Smile because it happened :)

Okay cool! It's really great for a first attempt!! I did not see any penguin...

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Wow! So polished, very impressive work. I like the variety of levels and species mechanics. My only wish is something to show which levels are completed :)

Hmm, when I open the file it's just a white screen with "Sharknanigans" in plain text near the bottom.

Very silly but very joyful and whimsical. Three minigames in one is a pretty good deal! Especially since they all had very different gameplay styles. I've never played a digital version of Go Fish before, so that was pretty cool. Creative approach to the theme :)

¡ʇᴉ ǝʌol I
Above all else the concept is hilarious and the shark animations are so cute. I like that you can find different birds at different heights, and you have to be strategic to catch them from above/below. I could definitely see this becoming a full game, with upgrades etc. My only comments are that the physics are a tiny bit janky, and I wasn't sure if the size of the balloon made a difference?

Thanks :)

My final layout :) Time: 32:10

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Fun concept! The graphics are simple but effective at setting the scene and tone. The character designs are especially lovely. There is good potential here :)
Edit: omg the ending made it all worth it

Agreed, maybe you should be able to sail to a new land even if you don't have any points to spend

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I like it! It's definitely my kind of game. I appreciate the extent of the tutorial: just enough to introduce the core mechanics without holding your hand longer than necessary. I suggest running everything through spellcheck :) Other than that, a couple of QoL ideas (not necessary, but could be nice):

- Resource extraction tiles show the number of nearby resources. For example on a woodcutter next to three forests, it says "6/s" and underneath "(3x2)." Then you can, at a glance, see to which level it is upgraded, and perhaps more easily decide which to upgrade to a  lumbermill.

- When you want to upgrade something that takes various kinds of resource, it could be nice to see which you have enough of, and which you need more of. You can figure it out yourself of course, but it takes a second.

- Might be good to have a way to restart without refreshing the webpage

I named myself Shark and now I'm confused hahahaha

Share your world in the comments ;)

Thanks for playing! It's always a balancing act between trusting the player and holding their hand. I'm glad this one worked for you :)

Thank you for your review!

Thank you for sharing your world! Glad you enjoyed.

Did you know that you can press Escape to switch to a larger screen?

You're very welcome :)

I'm here a couple years late, but between this game and "Puzzle Defender" I am absolutely blown away by what you've done with PuzzleScript. I've also made a couple strategy / city-builder games in PS but this is next level! Super cool

So cute! I couldn't quite figure out what the multivator does

Really great variant! I've beat Brutal twice now.

I wonder what card would come after ? if you allowed 15 cards per suit

Cute and even occasionally educational :)

Fun little arcade game. My best score was 390

Absolutely excellent, 10 birb out of 10. This little buddy is gonna motivate me during job applications XD

Thanks! I was aiming for that sense of discovery:)

Hi! Somebody actually created a walkthrough if you look up Bakescapery walkthrough on youtube :)

Thank you for this point of feedback! Shouldn't be too difficult to implement :)

Ah yes, I see. The game has a resolution of 700x600, so on mobile for instance, you can't see the full screen. Are you able to zoom out the webpage? 🔍

Hi cherepaxa, there's an inventory on the right side of the screen. Clicking some objects will put them in your inventory. If it's not working, can you send a screenshot so I can see what's wrong?

Technical Update: I've FINALLY taken the time to figure out how love.js works and how to bundle up my little LÖVE game into a nice web-playable version.

I know the loading times were bad before; I think I timed 50 seconds. This new version should speed things up by a lot!

Please do let me know if you come across any issues :)

Hey, thanks for the detailed feedback! It is really appreciated. I could try to implement a sort of mouseover hand to indicate interact-ability in the future. And yeah, the item you get from the certain someone is probably the most difficult to figure out how to use! This could perhaps be helped by using more specific item names (non-spoiler example: If I gave you a handle that was meant to open a window, I could call it "window handle" rather than just "handle").

I'm glad you enjoyed the art and sounds, and that your curiosity was a bit piqued :)

nice to hear!

Yay! Thanks!

Thank you for your comment! I'm glad people find joy in my silly little game. You should definitely create your own incremental, I'll be the first to play 👍

Woah I can jump high. I loved the bee taxi!! The reverb footsteps in the cave was a nice touch. Cute game :O