SO COOL! love the back ground, music, and theme of the void chasing you!
one thing is that the jump feels weird, like delayed or something, but other than that its really well done!
Play box
ordinary cardboard.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #74 | 3.500 | 3.500 |
| Video Pitch | #107 | 3.250 | 3.250 |
| Overall | #154 | 3.140 | 3.140 |
| Artwork | #159 | 3.150 | 3.150 |
| Creativity | #183 | 3.200 | 3.200 |
| Audio | #212 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
a cardboard box in a cardboard box surviving the longest time they can by thinking through the random short-term events that occur unpredictably.
Video Submission
https://www.youtube.com/shorts/Agh5BBudrEk
Comments
Idk it was kinda like it was delayed, but at the same time i think it was on time, I think it was just missing 1. feature where holding the jump button allows a character to jump higher (or longer) than just tapping, 2. Coyote Time when jumping
but thats just from my memory/guess, but dont get me wrong the game was fantastic, would love if it was expanded a bit :D
This was really fun! I got stuck on the second trampoline spike part tho
It's a fun game, I'm not sure if I just wasn't good enough to make it further in but I would have liked a bigger variety of the "levels" that get procedurally generated. Otherwise this is a job well done!
It was generally nice, would really like if you could add a "coyote time" in the future. Also, the music get repetitive too fast I think. And I found a small bug that you can jump after the death and shake the screen.
Very interesting twist on a classic gaming loop. Forgot to read the description before playing, so it definitely caught me off guard.
Honestly, this was surprisingly fun. Reminded me of geometry dash because of the "wall of void" that pushes us to never stop moving.
Really fun game! the controls felt great and the random events + having to go fast cuase of the void on the left was very engaging and at times fairly difficult. Art and music were neat, not much to say about them. One thing is, it took me some time to realize spike don't hurt you if you touch them from the side, which feels unintuitive imo, for like 2 minutes the game was just harder for me because I didn't touch spikes at all. Great job!










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