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A jam submission

Psychotropic TaleView game page

Do not use too much shrooms :>
Submitted by ArtWizzard, IloveMilliexxx5 — 2 hours, 20 minutes before the deadline
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Psychotropic Tale's itch.io page

Results

CriteriaRankScore*Raw Score
Hudba#82.5512.636
Vizuál a atmosféra#102.9473.045
Zábavnost#111.9792.045
Originalita#112.7272.818
Gameplay#111.5391.591
Ingredience - kreativita#122.4632.545
Ingredience - zpracování#122.1552.227
Overall#122.3372.416

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Adorable pixelart with cute kitties. Love how the character’s eyes go wide when near a kitteh.  The only thing that really bothered me was that the dialogue choice would be skipped if anything was pressed and I couldn’t get back to it.

Jam Host (4 edits)

I am sorry, this game was a flop to me. Only one way to go, sometimes a dialogue to which I answer yes/no… or I could completely skip. There were only two things good:

  • Changing environment.
  • Meow.

And the rest was really bad.

  • The way the story was told, confusing “crash” of the game in the end, confusing dialog attribution to speaker.
  • The way the environment was drawn, various sprite sorting issues, inconsistent pixel sizes.
  • And the game design itself… I didn’t feel much the game, that my actions have serious impact, that I can do more things than answer five questions… I really didn’t feel like I am playing anything. And those questions and “right” answers felt like an elementary school drug education. It even went to the point that I liked the witch burning ending more.

While I liked the idea and seeing some interesting details, the team should work a lot more on how to convey the story and how to make a solid game play.

Host

Ono to vlastně vůbec není blbé, jen škoda, že jde o jednu dlouhou ulici a vše je tak zkratkovité (na druhou stranu to není tak ukecané  ehm ehm Rain ehm). Premisa "fakt, fakt jinýho města na houbách" funguje, ale chtěla by víc rozvinout - občas se k něčemu vrátit, občas vidět nečekaný následek, udělat z jedné ulice tři a gradovat víc celou změnu všeho kolem. Přidat interakce třeba s komplet houbovými domy ve stylu "hm, můžu to olíznout?" Věřím, že i cesta je cíl a vývoj tohohle byla zábava i zkušenost - a rád uvidím, kam ta cesta časem povede. 

Developer

Plány na to byly, ale měli jsme velmi špatný time management. Takže taky nejsem moc spokojeni, ale byly jsme rádi, že jsme nakonec alespoň zvládli něco odevzdat. Vážíme si komentáře a doufáme, že až příští rok pojedeme, tak budeme lépe připraveni a vytvoříme něco lepšího. :)

Submitted

Jsem fanynka toho vizuálu postaviček bez rukou, vypadaj cute (ale chudáci kočičky, nemá je kdo hladit :c ). Když už ale mluvím o kočičkách, neironicky jsem se skoro u každý zastavila a chvíli s ní interagovala, to mňoukání je fajn feature :3 . Bohužel vizuál trochu kazí to, že se domky renderují před postavičkou, i když je u ostatních objektů pořadí renderování nastaveno správně, což někde trochu rušilo. Silly otázky lidí z městečka dokázaly zabavit, ale ty sekce chození po silnici mezi lidmi mě moc nebavily (tedy kromě částí, kde byly kočičky).

Developer

Největší prokletí v naší hře, spousta rozkošných kočiček kolem, ale bez rukou si je pohladit nelze. :c Jsme rádi, že se mňoukání líbilo, pořádný dabing musí být! Naprosto rozumíme, ono to chození a odpovídání není tak zábavné, původně jsme toho měli naplánovaného víc, ale měli jsme horší time management. Byl to první game jam a představy a nápady byli větší, než co naše ruce dokázali reálně vytvořit. :D I tak jsme moc rádi, že vizuálem jsme zaujali a snad v příští herní marmeládce toho zvládneme víc! :D :3

Submitted

I think I see where you were going for with this. The visuals are really nice and the simplicity of the game adds the charm to it. With a little bit more polish it could be a really nice cozy game :D

Developer

Our time management wasn’t the best. We had a lot more planned and would’ve loved to further improve the game and add more gameplay elements, but we just ran out of time. We’re really glad you enjoyed it though! :3

Jam Host (1 edit)

I like the overall art style, but the sounds where quite unpleasant for me (not much harmonic tones).. Frankly, I didn't get the rest of the game, the story, and what the interactions even do. Long walking sections between yes-or-no questions was neither much stimulating. The ending was also a bit abrupt and looked like a crash.

Developer

Unfortunately, we didn't plan our time well enough to create the game. It was my first experience with creating a game so I unfortunately even slowed down my partner. I agree with the music and we will think about it more in the future. We are very happy that at least the art style impressed you. We really apreciate your feedback and we understand your disappointment with the result. :)

Jam Host(+2)

I like the cozyness of this game.

The artstyle sells it well and after adjusting my eardrums, I even started to really like the music.

Where I feel this game falls short a bit is the execution of its core concept. I understand what this game was going for, but the choices didn't feel difficult or impactful to me and so I am a bit confused with the overall tone of the game. I don't know if it was supposed to be a lighthearted silly game or a deep (moral-dilemma-solving) game.

Anyway, you can be proud of what you created and I hope to see you next year!

Submitted(+2)

Nice little game with very nice graphics. Just 2 things I would improve:

  1. Having the game just shut down after the ending is… not so nice. Since you mentioned in the other comment, that you wanted to make a little game about morality, it could be super cool to show like a tree of the decisions you made and where it led (sort of like in Detroit: Become human) or something like that.
  2. The walk speed is just sooo sooo slow. At least for me, if you would bump it up a little bit, the game would be more enjoyable for me.

Otherwise, a great little game, good job.

Submitted(+2)

I really liked the presentation. The central mechanic seems unexplained to me and I did not notice it until reading about it in this comment section. Also one more unfortunate thing is the controls of the dialogue: pressing space skips the whole line instead of revealing it fully, which is uncomfortable for me personally.

Submitted(+2)

Já asi něco nepochopil. Hra se zeptá na ~5 ano/ne otázek, nijak na odpověď nereaguje a pak se jen na konci objeví jiný konec.
Například je tam někdo kdo se ptá "dáš mi houbičky?". Čekal bych že bych měl nějaké mít, kolem jich je spousta. Ale pokud jdou sebrat, tak jsem nepřišel na to jak. 

Nicméně grafika je pěkná, hudba a zvuky super. Mňau!

Developer(+1)

Já zapomněla u prezentace vysvětlil jak jsme využili prvek něco je jinak. Ono když odpovíš špatně na otázku, tak se změní prostředí kolem tebe, domečky jsou pak okousané, houby u panáčků se zvětšují a na chodníku se objevují díry. Jeli jsme na takovou velmi jednoduchou minimalistickou  morální hru. Děkujeme za pochvalu grafiky a zvuků. :D 

Submitted(+1)

A really cute, and punny game :)

Looks like you have some of the assets with different sorting layers as it looks like you figure out the dynamic sort order based on position, but some of them have it overriden by a different layer.

Anyway, the atmosphere is really nice, it looks very nice and cute, and it is fun to have a game with some puns. Definitely did not expect the ending. Thanks for the game :)

Developer

děkujeme :)