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BubblePack: FunDrive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound and Music | #21 | 3.164 | 4.143 |
| Definition of Done | #25 | 3.601 | 4.714 |
| Visuals | #27 | 3.164 | 4.143 |
| Fun | #29 | 3.055 | 4.000 |
| Overall | #29 | 3.055 | 4.000 |
| Game Feel | #30 | 2.728 | 3.571 |
| Accessibility | #32 | 2.619 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game
Jetpack Joyride
How many members of your team?1
What Engine was this created in?
Unity 6
How many of the 20 Games have you completed?1
How many Jams have you done?
0
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Comments
The game is great. Nice visuals, the sfx and music were a nice touch. The shield is also very useful. I say the game is a bit too difficult and if you want to balance that out, I say you can be a bit more lenient with the shield time. But one of my favorite aspects is that the game randomizes the layout with each reset.
Thanks for the feedback :) Yeah I probably could've made the shield more lenient.
I liked the visuals for the most part, I did have hard time spotting the spike sometimes, as they were grey on grey, could have done with having something to make them stick out more visually. Would be good if the obstacles were always able to be avoided, but the shield is a good workaround. Felt quite difficult but pretty complete, maybe if it was slightly slowed down? Celeste has some great accessbility options for it's touch platforming where you can slow down the game a bit to make it easier for people with worse reaction times or coordination issues.
Thanks for the feedback! Yeah, I 100% could've worked on the visuals a bit to create more contrast between them and the background. And yeah, I would've liked if the obstacles were always avoidable, but tbh I couldn't figure out a way to 😭that's why I made the shield so that the game was actually playable. And that game speed feature sounds like a cool idea, that 100% could've been a nice thing to add.
Pretty good, could use some more polish, and the menu art style was a bit different from the game, but I could tell that some real work went into it.
Thank you for the feedback. Yeah the game could 100% use more polish. Tbh i didnt really manage my time well, so its definitely something i should work on in the future.
Still, you got a working game together for a game jam, that's an significant achievement!
Was it me, or I could not use the shield? Some of the traps was impossible to dodge sometimes. The music was a nice touch and I like the visuals. The font was nice, reminiscent of old games. Great Job.
Im happy you liked the music :D i love waterflame and especially his songs from Geometry dash
that's weird the shield wasn't working for you. Maybe try looking at the bottom right corner of the screen (if you weren't already) cuz its shows the time you have left for it.
Visuals are very nice. The obstacles being sometimes impossible to avoid as well having a shield is a unique twist. Sounds were decent. I felt like the falling was too fast for my taste. Having actual menus was nice. Very nice job overall.
Hiii! I'm happy you enjoyed the game! And thank you for the feedback. I agree the falling feels weirdly fast, but I found whenever I made it slower I couldn't dodge the obstacles as well. I probs could've fixed it by adding an ability to increase your weight or smth now that I think about it.
The game looks SUPER COOL. But I wish you changed a bit of the colours for the traps. The spikes are super hard to see as they blend with the floor and the coins are almost the same color as the lightning trap. But still, super cool
I'm glad you enjoyed my game :D You are right, I probably should've chosen better colours for somethings. Maybe (if I bother to) I'll make an update in the future where I'll make it a bit easier to differentiate between different game elements.