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Alix Krag

23
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3
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A member registered Mar 15, 2026 · View creator page →

Creator of

Recent community posts

Thanks for the feedback. Yeah game maker does but for the life of me I couldn't figure out the issue. The game would appear with a white background and everything being barely visible when I try to have it play in the browser.

Just letting someone know that I won't be able to submit my project before the deadline. I have to work and I don't won't to get in late less I get written up. I still plan on submitting my project on my own itch page if anyone was curious on what I was making. Thank you for this opportunity none the less.

I know were allowed to make submissions 6 hours after the deadline (which is 2AM for me) but I'm struggling to meet even that. Hopefully I can get something in via discord but if not I'll just call this one a wash and finish the game on my own time. 

The game looks beautiful, love the artwork. I couldn't finish it but I enjoy the puzzles elements as well as the narrative. Definitely going to finish it later though.

This game was a trip. My ONLY complain was the controls. Using W and E to shoot and interact really need to coupled with arrow keys for alternative movement. Using WASD was a bit awkward. Other than that. No complains.

It took me a second to get what I was playing but when I started, I had fun. Love the art style and sfx used. 

The game looks great, I love the art style. I was a confused on where to go as I instantly ran right to see what was out there though.

This is really cool. I got some serious Super Meat boy vibes. My only issue is the reloading after death, takes a bit to long and it somewhat ruins the pacing. Other than that the super jump has a nice effect to it and I love how the levels require different levels of jumping to get past the obstacles. The left and right movement jumps were also really smooth.

Nevermind. It just took a while to show in the submission page. Still not in the submission feed but I don't think that's a big deal, I hope.

I submitted my game and even on my page its says the game was submitted to the Jam but for some reason I can't find it on the submission page or the submission feed. Did I do something wrong? It says Published and I didn't have this problem with my last game jam. I'm new to all of this (this is my 2nd jam) so I'm still confused on how all of this work.s


I just noticed someone had the same title as for their game as me. I swear that's a coincidence.

The game while fun for me, had some issues. I wasn't a fan of how the bow was automatic. I think with a WASD control layout the player could control it with the mouse. There was also no feed back for enemy damage, save for the health bar, which is nice but left me wondering if I was taking damage or was it something it. Other than that I can see what you were going for and was doing a good job trying to reach it.

This game was fun but was very difficult for me to understand at first. After a while I got and the powers felt good to use. I think using the tab key just felt of for me. Combining that with the mouse to aim and shoot, just felt off for me.

I enjoy the game, especially the power ups but they feel intrusive when they stop the game in its track to make you select one. I suggest making a linear set of power ups that are applied automatically as you level up or randomize them to add more variety with replays.

Also the laser loop when going off screen which at first made me think I was being attacked. I don't know if the looping environment was intentional but I think it was an issue for me.

This game is incredible. It took me a minute but the game's gravity mechanic is both fun and fully functional. The music adds a nice level of ambience to it all. I even appreciate the obstacle warnings when they are off screen. I have nothing to add to this game honestly. Maybe a few sfx for player movement and death but thats it.

The game is great. Nice visuals, the sfx and music were a nice touch. The shield is also very useful. I say the game is a bit too difficult and if you want to balance that out, I say you can be a bit more lenient with the shield time. But one of my favorite aspects is that the game randomizes the layout with each reset. 

The game looks great, especially the scrolling background, that's a nice touch. I had one issue of being stuck due to odd platform placement. It was at the tree early on. I lack the space to perform a run and jump and you can't jump again when your in free fall so I didn't thin you could just run past the tree.

Other than that I suggest adding sound effects and music to make the game more enjoyable. 

I never actually played Flappy Bird myself so I'm coming at this new. Its really good. The controls a very responsive and the player weight feels fair. The added sound effects are a great way to tell how responsive the controls are to input, so that's a plus. Overall it feels like the only thing I could suggest is some background music because other than that it feels practically done.

This was fun. The warning indicators are a really nice touch. I would recommend adding a sound que to go along side them, to make sure they are understood better. My one question, is that the player seems to have a weapon but its not used at all. If the game was intended to have a shooter like mechanic then I think you could work to make that fully realized but if not, I say alter the spite so that it doesn't give the player the impression that you can attack.

This was a really fun game. The sound bites actually made me laugh because of how left field they are. The tank controls took some getting used to but after that I easily got into the swing of things. If I had one suggestion it would be the player control speed. They feel very heavy. While turning left and right is quick, going back and forth feels rather sluggish.

Sorry for the multiple comments. I don't know why itch said I was leaving the site by making a simple comment.

I had a lot of fun with this. I played game's with similar mechanics so it was easy for me to rap my head around. My only real complain was that your left at the mercy of the game's gravity when going down. I would like if you had control over how high or low you can go with the thrusters being able to push you up or down. That way you have to manage both and the player will have to be constantly engaged.