Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Pebbles by SyncNoneView game page

Asteroids clone made for 20GamesChallenge SpringJam based on Koseki Bijou from Hololive
Submitted by SyncNone — 14 hours, 25 minutes before the deadline
Add to collection

Play game

Pebbles by SyncNone's itch.io page

Results

CriteriaRankScore*Raw Score
Game Feel#24.4744.474
Visuals#34.3164.316
Fun#44.1584.158
Overall#44.1234.123
Accessibility#53.8423.842
Definition of Done#74.3164.316
Sound and Music#133.6323.632

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Great work on your asteroids clone. You met all the goals for this game. The theme works really well, and the game presentation is great. Well done!

Game
4 - Asteroids

How many members of your team?
1

What Engine was this created in?
Godot 4.6.2

How many of the 20 Games have you completed?
3

How many Jams have you done?
0

Source Code Link
https://github.com/syncnone/Sync-Asteroids-Clone

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This was a really fun game. The sound bites actually made me laugh because of how left field they are. The tank controls took some getting used to but after that I easily got into the swing of things. If I had one suggestion it would be the player control speed. They feel very heavy. While turning left and right is quick, going back and forth feels rather sluggish.

Submitted (1 edit) (+1)

YOOO the game feel in this is amazing, the hits feel impactful. And I really like the sound effects. Some music could really elevate this experience. Also I loved the sword animation. Overall, great game.

Submitted (1 edit) (+1)

Nice! I got a highscore of 1800

Host(+1)

Adding powerups to asteroids was really good move! The animations from the attacks and alot of love went into the sprites! For 4 days on your own, creating all the resources yourself, this is really good work!

Submitted(+1)

I'm definitely not good at this game, so I couldn't give you any feedback on the difficulty. But I think you went you're way on the graphics and it has its own creative identity. Good job !

Submitted(+1)

Fun and I like the art and sound effects, pointers for improvement would be some music and faster difficulty progression.  Also the teleport powerup can put you in a bad spot, if it destroyed the pebbles in an area around you as you teleport in that would make it more balanced with the first shield ability.

Developer(+1)

Thank you, I tried to make so it teleports into a empty space but it sometimes didn't work, so I made the player invulnerable for 2 seconds after teleporting to prevent problems in being in a bad spot (but destroyng the pebbles around is a great idea, wish I thought about that). I wanted to create music for this but couldn't in time, and I agree with the faster difficulty progression now, I thought it was fine but it takes too long to get chaotic... either way, thanks for the feedback!

Submitted(+1)

I had a similar issue in a past game jam where my game got hectic after around 40 minutes and most people only played for around 10.

Submitted(+1)

Cool, fun, cute! Liked the art, the voice sounds are pleasant, overall the game feel is good — you want to stay in the game and punish those charming petrified droplets, that's how I saw them.

As for criticism: I didn't see any progression. The game stays in the same state the whole time, from start to finish. Once you realize how effective the first skill is, the basic attack becomes unnecessary.

Developer

There is a "progression" in a sense of the game getting harder as the time goes on, but it takes a while to really get crazy (I think around an hour), the game can get to a point that a new "pebble" spawn every 0.1 seconds (maybe I should've made the "progression" faster). And yeah, the first powerup is super broken, specially on later parts. Thanks for the feedback!

Submitted(+1)

This game is fun, I like the visuals and the sounds. I agree about the powerups that could be more balanced, but they are cool. Also, I had a hard time clicking on the menu options, it was like the mouse did not raycast correctly, I put my mouse on the start option, and it highlighted the quit option. I don't know if that was an issue for me.. but other than that.. This was fun.

Developer

Strange, none of the people that I send the game had the problem, and I couldn't replicate on my end. Maybe a browser or some extension bugging the game? I don't know if you tried fullscreen to see if it fixed... either way, I'll keep that in mind to figure it out for future games, thank you for playing!

Submitted(+1)

Yeah, I initially thought it was an issue on my end, but it did not affect my rating at all. this was very creative.

Developer(+1)

Still good to report, there's always a chance is an actual bug that I don't know about. Thank you!

Submitted(+1)

Love the art! I think the game could really benefit from a more aggressive enemy type, like the UFO in the original Asteroids, as I found it too easy. Also, the shield powerup is a bit overpowered, as there's basically no limit on its usage if you're aggressive enough with it.  

Developer(+1)

Yeah, I didn't really balance the powerups properly, and specially later in the game you don't even need to be agressive, there's so many enemies spawning that you can permanently keep the shield powerup without consequences. I didn't put the ufo as I didn't feel like it felt right for the "melee" playstyle, but another enemy was 100% necessary. Thank you for the feedback!

Submitted(+1)

A fun little gem that ramps up in difficulty, visuals are great and pebbles are goofy.  Great Work!

Developer

Thank you!

Submitted(+2)

Honestly really good! I'm impressed at how much you've got done in so little time, considering you've also made the assets. I'll be taking a look at the sources (thx for including them) to take inspiration.

Developer(+1)

Thank you, but just a warning... the code is a mess xD. But yeah, I tend to do all my assets to learn that as well. I wanted to create a song for this too but I just couldn't this time.

Submitted(+2)

Fun, interesting take on Asteroids. Interesting that the enemies have screen wrapping but you're confined to a box, which makes it a little more challenging. I liked the powerups - I think that the 1000 powerup is overkill given that the 100 one can be used 10 times, but in later difficulties it may become necessary.

Developer

Yeah, I didn't really implement them the best way I could. At some points you can just use the 100 points powerup forever because you get points by destroying the pebbles with it, so you can get all the points you used and then some more with it (specially later on when there's a ton of enemies on screen). It was my first time adding powerups in general so I'm happy with this for now, but I'll look more about balancing and functionality on future games. Thank you for the review!