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A jam submission

Shadow BulletsView game page

A 2D side-scroller game inspired by Jetpack Joyride
Submitted by ReyGameDev (@ReyGameDev) — 1 day, 28 minutes before the deadline
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Shadow Bullets's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#44.2504.250
Definition of Done#164.0004.000
Fun#223.3333.333
Overall#243.2083.208
Game Feel#243.0833.083
Accessibility#253.0833.083
Sound and Music#321.5001.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Great work on your Jetpack Joyride clone. You hit all the goals for this one and the gameplay felt smooth. The only thing really missing was sound effects and music to elevate this to the next level.

Game
Game #2: Jetpack Joyride

How many members of your team?
1

What Engine was this created in?
Godot 4.6

How many of the 20 Games have you completed?
1

How many Jams have you done?
15

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Comments

Submitted(+1)

This was fun. The warning indicators are a really nice touch. I would recommend adding a sound que to go along side them, to make sure they are understood better. My one question, is that the player seems to have a weapon but its not used at all. If the game was intended to have a shooter like mechanic then I think you could work to make that fully realized but if not, I say alter the spite so that it doesn't give the player the impression that you can attack.

Developer

The weapon was meant to be shoot to the ground so the player will fly, but I'm bad at drawing and haven't come up with idea that match the style yet. So it stayed like that for now. Anyway, thank you for playing! :)  

Host

Excellent Graphics choices giving a good contrast to the usual jetpack looking items

Host(+1)

Excellent Graphics choices giving a good contrast to the usual jetpack looking items

Developer

Thank you! :D

Submitted(+1)

The visuals are good. I like the fact that there is a warning when there is a missile coming. I was still able to collect coins after I died. The controls felt fine to me, but gravity could be a little better.  This is a great job.

Developer(+1)

Thank you! I will improve the game next time :)

Submitted(+1)

To rephrase what everyone else is already saying, the visuals look great. However, I found it hard to control and lacking any real difficulty. About 90 percent of the time, I found myself hugging the floor and tapping the spacebar to avoid any missiles that would lazily come at me. In the 10 percent of the time that I was airborne, I thought the jetpack was a bit overtuned, and that gravity was a bit too low. Consider reducing the power of the jetpack and increasing the power of gravity.

Developer(+1)

Thanks! I agree with you, but it's hard for me to get the feel of jetpack joyride. I'll try to experiment on it more.

Submitted(+1)

Graphics and game feel felt great. Good work!

Developer

Thanks! :)

Submitted(+1)

The gameplay felt nice, only little thing other than what was already mentioned is that I think the player's hurtbox should be a bit smaller, I died a few times by just being close to an obstacle. But overall great clone

Developer

Thank you for your feedback! :)

Submitted(+1)

I liked the visuals of the background, and the foreground sprites were probably fine, but it did feel a little odd having a very detailed background and more pixelated foreground sprites. I feel like having sound would have improved the experience.

I felt that the controls were a bit floaty.

The pause button on the upper right is bugged. If you press it, it will continue pausing/unpausing in intervals. Also, coins continue scrolling, and the player character continues animating while paused. Also, things keep scrolling after you die.

As I've said on some others, regarding accessibility this game would be fully mobile friendly if you had also accepted the mouse button as input.

Gameplay wise it was good. Had two types of obstacles, coins, and score (though not saved between sessions.)

Developer

Thank you for your helpful feedback! :) But I have some questions to ask:

  1. What do you mean with the control a little bit floaty? Is it because the feels a little bit slow to react when pressing the SPACE button?
  2. Oh, I think it's that issue where SPACE button is also an accept button for UI in Godot. I tried to unbind the default control, but it seems to be a little bit of a handy work than the time I had or maybe I'm just a noob. (Do you have any suggestions?)
Submitted

Hi, what I mean is that when releasing space it takes a really long time to decelerate and continues floating upwards a bit long. I don't have experience using Godot so I couldn't tell you specific solutions to the problem.

Submitted(+1)

Super cool, and I agree with Ezreem. Visuals look realy good and it feels like there could be a whole game behind it. Sounds make such a big impact even if just a few ones, really hoped for that. 

Developer

Thank you! :)

Submitted(+1)

The visuals are screaming that they want to tell some kind of story — shame the game ended up mute, it really could've used some sound. The animations are cool, especially the walking one. The background is mesmerizing.

Developer

Thank you for your feedback! :) I'll try to add some sound effects and music next time.