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What a lovely adventure gem!

Nice story that makes you really want to get it to good ending, with cute lovely creatures. I felt joy when the starving larva became the happiest butterfly in the world, or when the bee got saved. I felt sorry for the snail, whom the tutorial forced me to (as)sa(u)lt. (I hope you will later add an option not to use a salt and make a friends with him.) Yes, the story is slightly naive, yes, the game is clearly directed to younger audience, but I take it.

The biggest points of this 48 hour jam game are:

  • Cute hand drawn art drawn solely by one of the team members (we have proof and I stand in awe that it was possible to complete it in time). The graphics is consistent, great to look at and it could also be great on game merchandise, if it was to be turned into a commercial game.
  • Well written deep story. I get reading longer texts may be tiresome… but do it anyways, it is a nice read. Yes, the game could use dubbing, but I get that in a 48 hours jam it would really be unexpected.
  • Various endings. More specifically, various ways to get to a good ending.
  • Puzzles that make actual sense and are well integrated into the story. Yes, in this regard, the game is better than 95 % of commercially available “classical” adventure games.

I like other aspects too, such as idea, mechanics, sounds, music. I would never expect an adventure game to be that well made in a 48 hour game jam. On regular visits of the team, the team was well organized and dedicated to their story, yet they kept good mood. I hope that numerous bugs will get fixed soon. The game deserves it.