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(+1)

Whoa. A 3D game, well made, good looking, good sounding, good atmosphering, good moving, good playing, good puzzling. In a 48 hour jam. What should I tell more?

I really like this game and I want more of it. A lot more of it. There is a good game play and atmosphere, yet there should be more puzzles and perhaps more mechanics, although the ones made for the jam are good. I love that various animals have various abilities, I love that I must combine them in a smart way, I love that that I cannot use one animal twice. But please, go on, develop the game! Give me more creature abilities, more puzzles and more levels.

To this point, it’s a great game.

On the other hand, some things feel flat with this game and should be addressed:

  • Story design. I am not sure who I am playing as. Am I a fungal infection? What is my purpose? Or am I some a (positive) hero who is chased by fungal curse and seeks to save himself or the world?
  • Level design. The current game environment is good to test and prototype mechanics. It looks good, the assets are well chosen, but can get repetitive quickly (especially the trees). Also holes in the map which you can fall through sound more like a bug than a feature to me. In the last level, I think I didn’t solve it, but walked around it to its end; this didn’t give me the “you solved it” feel.

I think the story (and level design) should be iterated more, perhaps some classical game such as Thalos Principle should serve as an inspiration.

But to me, this is a great game with big potential. The team was probably the most enjoying team, with good vibes and in a great mood for the whole jam. One of the members also managed to sleep only 1 hour during the 48 hours period, yet deliver lot of work and still be fresh after the jam. I don’t get how is that even possible. I hope the team didn’t say its last word :)