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Super Check Ball's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Interpretation of Theme and Completeness of Game | #5 | 3.500 | 3.500 |
| Creativity | #6 | 2.625 | 2.625 |
| Gameplay | #7 | 2.000 | 2.000 |
| Graphics, Sound and Polish | #7 | 2.625 | 2.625 |
| Overall | #7 | 2.688 | 2.688 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Extra information about the game:
WASD to move and SPACE to Jump
Which theme did you choose?
Limited Space
Which BASIC did you use?
RCBasic
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Comments
Technically, it is nice! But I had some issues with the controls: the ball feels a bit too heavy, and if I move and jump it ends up flying.
marble madness! I think the controls need a lot of adjustment. I beat the first 2 levels, but only after dying about 100 times. It's extremely difficult to control the ball, to the point it almost felt like they were backwards. I could press left from the start and still fall off the right side of the map.
Hello, thanks for joining this game jam! The game is a nice attempt. It is easy to understand the gameplay of the entry. Perhaps a 2D game is a more suitable target for a game developer to develop for a game jam if not too much time can be spent on developing the game. Anyway, it is a good try. No doubt.
By the way, share some thoughts.
/jam/jam-for-all-basic-dialects-7/topic/6187125/3-basic-dialect-authors-submitted-their-entries-to-basic-jam-7
Good start to a game. I liked the simple 3d approach. I realise was entered as not complete.
Your name rings a bell, are you the one behind RCBasic ? :)
I tried your game and totally messed up the controls at first (arrow keys ? nope...WASD.... :D ...
Thanks for sharing your work !
Hey micha. To answer your question, I am the guy behind RCBasic. Its actually why my game is very incomplete. I have been working on a lot of updates for the next version of RCBasic over the last month so I only spent about 2 days working on this game. I eventually want to polish it and include it as another demo with the next version which will probably be out in the next week.
It's awesome to hear directly from the creator ! It makes total sense that you'd prioritize the engine updates over the demo game. No worries at all about the game being incomplete - honestly, it's exciting to know there's a polished version coming. Wishing you smooth sailing with the final touches.
One definitely feels like they have limited space in this game! Reminds me of the wooden labyrinth marble maze toy in concept and difficulty. I didn't have enough finesse to make it past the 3rd level. Dialing back the sensitivity of the controls might make it a bit more accessible... or maybe I just need more practice.
Annoying game. In a positive way.
I don't usually play games like this, but this time I tried to roll the ball around the field for a long time and it usually spent more time falling off the field than on the field itself.
Maybe there could be some sound in the game, it would definitely add to the atmosphere.
A bit difficult at the beginning, the first couple of fields could be more tutorial-like.
But a good game for a Jam like this.
Thanks for the feedback. I was originally going to do more but I spent most of the month side tracked by other projects. I think I will take your advice and add audio and more levels to the game.