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n00bCode

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A member registered Mar 17, 2017 · View creator page →

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I don't use AI for coding. I did a google search to see if I had written some documentation on this before and got those search results. RCBasic is open source and has been constantly updated since 2016.  There is not a single line of AI code in any of my repos. For people who just discovered this project, it may look like I generated a bunch of code over night but I have been working on this for over a decade now. 

Here is my github if you want to check: https://github.com/n00b87 

BTW, I think you are being extremely rude for someone who was asking for help.

Just google "How to embed C++ functions in RCBasic?" and the AI overview will explain how to do it.  I just did that search and the AI results are correct.

Technically yes. RCBasic is a byte code compiler and a runtime vm written in C++.  If your engines functions can be called from C++ then you can add them but you would need to rebuild RCBasic from source to do it.

RCBasic should build on ARM but I don't have a Pi to test it on at the moment. If you want, you can grab the source code and try building it yourself. I don't have an easy build process on linux setup so you will need a good understanding of C++ toolchains to be able to build it.

I made a video on how to build RCBasic on Windows. The script I used in the video would have to be converted to a shell script but everything else should be mostly the same on linux: Building RCBasic From Source

No.  It runs just fine on android so it should build on pi as well. I just don't have a pi to test it.

I agree with this completely.

Hey micha. To answer your question, I am the guy behind RCBasic. Its actually why my game is very incomplete. I have been working on a lot of updates for the next version of RCBasic over the last month so I only spent about 2 days working on this game. I eventually want to polish it and include it as another demo with the next version which will probably be out in the next week.

Ok, it works in Chrome. I think the controls and movement felt pretty good. This was a really good entry.

I'm using firefox. I did not even think to try it in a different browser. I will try chrome and let you know if I am still having the issue.

This seemed easy at first but man did it get hard. I liked the colorful graphics and the controls were pretty responsive. I think the gradual difficulty progression was done just right.

For some reason, I stayed pointed up in the air the whole time.

I am currently on a linux machine and this game does not seem to be playable through wine. Are there plans on doing a linux or web port of BazzBasic?

This kind of reminded me of the tomagachi I had when I was a kid. My pet here actually lived longer though.

Thanks for the feedback. I was originally going to do more but I spent most of the month side tracked by other projects. I think I will take your advice and add audio and more levels to the game.

I just saw that you were added as a new member on the forum. You can reach out to me there. There is someone working on a new documentation tool on the forum already so you can join the discussion on his post to see what you can help with. I also have the documention text files linked in that discussion as well.

Documention Tool Discussion

Hello. I would love to have some help with translation. You can reach me at these locations:

The documentation is all written as text files using a simple text format that gets converted to HTML by a tool I made.

All the documentation files are in the github repo.  Here is a link to where the doc files are in the repo if you want to look at it: RCBasic Documentation Files

There are a lot of them but most only have a brief explanation of a function.

Glad you found your answer.  You can distibute your project as 32-bit or 64-bit but all the tools are 64-bit.

(1 edit)

In the help menu in the IDE there is a link to the manual that comes with the download. The online manual can be found here: RCBasic 4 Manual


I also made a video going over getting started with the 3D editor here: Serenity3D Tutorial

Also, I am not sure why you were not able to access the discord but here is an invite link: https://discord.gg/Egf5hwEP

Ok. The 3d editor is something new that I introduced earlier this year. The next release which should be out in a few weeks is adding a few new features to the 3d editor. The biggest new feature is terrain sculpting. The 2d editor is also getting support for isometric tiles in the next release as well.

Cool. If you need help with anything then you can join the forum at rcbasic.freeforums.net or join the discord at https://discord.com/channels/1274430316123127969/1274430316123127972


If you want to join the forum, you will need to wait for us to approve your registration. We disabled open registration because we were getting a lot of bots.

Yes

I will fix it with the next release. For now, you can download SDL2_mixer from here ( SDL2_Mixer Github ) and copy the dlls from the optional folder into the bin folder in your rcbasic directory.

The manual is in English. I will look into translating it in the future.

Its open source so you can look through the code if you want. Here is the repo: https://github.com/n00b87/RCBASIC3

No. Why do you ask?

I understand the struggle of balancing work with personal projects. I do hope you get another game released. I can probably just stream to the steam deck from a windows PC. If that works then maybe I can finish it in the next week or so. Thanks for atleast considering a linux port. I think this game would be a perfect fit for the deck so hopefully it works out.

I hope one day this game does get linux/deck support. I played a little bit of it in a windows cloud machine and really liked the first couple of hours.  The deck is my preferred way of playing VNs so I was hoping to finish this next.

BTW, are you working on another game. I noticed this game is the only game you have published on steam and it came out about 4 years ago.

I have tried it on the deck. It just starts up as a black screen. I have tried it with different versions of proton as well.

Is there any chance of this game getting steam deck support?

I have extended the Jam through Sunday so that anyone who needs a little time to get there entry in will still be able to enter.

We are a week in so I just wanted to know if anyone is making any progress? What theme did you choose and what genre are you trying to make?


I am going with the fantasy theme and have been trying to make a simple dungeon crawler.

Today is the official start of the Jam. Please feel free to ask for help either here or the official RCBasic Forum at rcbasic.freeforums.net

I am looking forward to seeing all the entries. Good luck.

Nice. This is actually the first game I have ever seen in monkey X. If I had to criticize something, I would say you should just pick one button for continuing dialog and stick with it. Some screens I had to press space, some I had to press return, and 1 I had to press the down arrow key. There is really no point for that many different inputs for the same thing.

This is a really good game. My only complaint is that after level 10 the game doesn't end. You are just stuck there.

Thats cool. The whole idea for this jam came up when discussing something to do for RCBasic's 10th anniversary. I don't expect more than maybe 2 or 3 people to enter at most but I wanted to do something to celebrate 10 years on this project.

It is using gpu acceleration to rotate and scale the background but it isn't using 3D.  The example comes with RCBasic so you can look at the code.

There is also a library available on the forum for using 3D but it is really only capable of Saturn/PSX level graphics.

I tried to checkout your game but when I click on that link it says I don't have access

I agree

I tried it out and its pretty nice. I will give it a mention on my forum. I think there are a few people there who would have fun trying it out.


BTW, how do you interrupt a running program. I did not see a way to do it in your documentation.

This was a pretty awesome game. I would like to see a sequel to it. It would also be great if it was released on steam. This would be the perfect game for the steam deck.