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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.9.0 feedback Sticky

A topic by mrdrnose created Mar 31, 2026 Views: 44,752 Replies: 227
Viewing posts 21 to 40 of 143 · Next page · Previous page · First page · Last page
(+2)(-7)

Updating this as I go through.

Feedback

The new controls are definitely better than the og ones, just may irritate some og players cuz old dog new tricks ts. The ATV actually has weight now, good. The new base Is cool. Dunno If I'm just blind or if physical upgrade components weren't explained anywhere? Didn't take too much figuring out to get them to work though.

"Troubleshooting"

If your tv has videos that don't play, try downscaling them to 1080p. Worked for me.

(+8)

Still no option for old keybinds? The new keybinds maybe ideal for disabled people, but for us with fast fingers the game is not responsive now, "hold X button for Y seconds" feels terrible, we need a checkbox for old responsive controls with no hold buttons.

(1 edit) (-3)

add a button that has a 1 in 2.147 billion chance of killing you! 



LETS GO GAMBLING!!!!!




and also add ma ng o!

(1 edit) (+1)

Why office chairs cost only 1 point when selling them? Is it bug or..

(+3)(-3)

Huge fan of the new base and models, I think the artstyle of the game is really incredible and it's only been improving with each update. I also am preferring the new controls now that I've gotten used to them (no more fiddling around with the ALT key, thank god) and the new changes to the workstation. The gameplay loop feels a lot more 'full' now if that makes sense, what with the changes to the coordinate panel and transformer minigames. 

One thing I don't enjoy about the new gameplay loop however, are the coordinate radars — they are way, WAY overtuned. I've spent over 1500 points on my 18 day save so far just buying fuses, which isn't too bad since I have played the game a lot previously, but I imagine for newer players that will be an insane point sink. I think they should decay at less than 50% the rate they do now, or maybe they should even default to not decay at all, because as it stands now they feel super tacked-on and without much thought put into them. 

Overall, I think this has been a great update. The game really does feel like it's on its way to a full release now and I can't wait to see what's next. Personally, I hope the next update will add more story-related events since I think 0.9 has brought the core gameplay to a point where I can say it's incredible, and focus should now shift back to making the game longer.

(+8)

If I have to replace any more fuses in a coordinate radar less than a day after I did it the last time - I am going to get really angry. This is not a fun gameplay loop.

(1 edit)

Yea i had to give up after wasting everything on fuses slowly. Enjoyed it until i was edging every coordinate radar tower on top of 3 or 4 tasks I had on a separate window. I forgot to eat so many times while juggling so many decisions

(4 edits)

Bug: EriePlushV4_1 is turned into "redcage/pill" when activated. 

And if i may, from security perspective is nonsense that fence is almost everywhere (around base), but not where water is. In security way, body of water is no obstacle. Should be really all around.  Just immersion tip. 

(+2)

i just picked the game up so i figure i should give feedback now from the perspective of a new person, i played till day 4 on 8.2 then nabbed the new version right before it came out.

i suppose the most usefull feedback is the coordinate towers are just bad all around. im on day 14 now and ive gotten used to everything else, but all the time untill i could disable the coordinate towers was frustration. i wasnt engaging with the game in any productive way, i was just frustrated endlessly since they never stop going down and the only way to mitigate it temporarily feels bad to engage with.

the rest of the game is mostly busywork, but it can grow on you if its given the space to.  i actually liked cleaning the base, gathering all the trash and scrubbing the walls.  i probably should have started farming earlier, i didnt realize how good potatos and pumpkins were and theres no kitchen knife, so 50 points is a pretty big ask at the start.  but the reason i was doing that as a primary thing was that i gave up on bothering with signals entirely since the coordinate towers were too frustrating to deal with. once i was able to disable the coordinate towers, the game finally opened up, i started finding signals and getting on top of transformers and servers, i actually started enjoying the game, investigating spooky things sometimes and more often running scared from them rather than just feeling like everything was an imposition on the endless grind of trying to get everything running long enough to get a single signal from detection to the drone. 

coordinate towers aside, i think ive had a good experience with the rest of the new stuff, though the atv battery is kinda annoying and its baffling that you could get an atv without an alternator somehow, that feels like it needs another pass since if you dont have the money to get another battery or the battery charger your kinda screwed. 

also the rake could do with having its price lowered and maybe a kitchen knife in the base somewhere, the big difference between it and the shovel is not making the game into a huge mess and its not obvious to a new player that you *need* to be farming. the food tiredness mechanic is really aggressive and you get tired of the mres super fast, but once you got some potatos you can make a go of it. 

things like that are the big barrier to a new player, theres a ton of things you need to find out to make the game enjoyable and give you room to discover new things, but there isnt really a good ingame way to do that thanks to how much pressure is on you from day one.  at least a shovel and a kitchen knife should be around the base

(+3)

Please, please PLEASE give us a way to permanently remove/disable the living mannequins from infinite and ambient. They were spooky at first, now they're just annoying.

(+1)

oh yeah those damn things, all the people watching my  streams are giggling about my hatred of them. im in story mode and thought if i went and broke all the stands at uniform i wouldnt have any of the damn things anymore but then the next day i had a terrifying event where a bunch spawned around the base and then they just kept coming, i hate them so much

Here since 0.6 -  I must say that most new changes were quite welcome, at first I was against cleaning my whole base but then I found it quite cozy after doing everything. Coordinate towers are the only mechanic that is either way too unforgiving: After the first week they suddenly break way too often. I know about the fuses and the crafting note, but first having to craft your copper wire and THEN starting to craft the rest of the scraps will be a huge time sinker for most players, because crafting isn't something that most people go in deep (unless we talk about Ker-O)

(+2)

I just found concrete and what it's use for. It's not a sex update, but for my eye it's surely is.

(1 edit) (+1)

I'd like to be able to remove the main black chair. I'm not always sitting down when I'm processing signals, and the chair's hitbox prevents me from interacting properly with the main computer. I’d like it to be possible to attach it to the floor somehow (with screws or nails, idk), so you give people the option to leave it fixed for those who like it as it is now, and those who don’t can simply remove it.

ive been hoping for that too. its not a big thing but i would like to be able to remove it and replace it with something sillier

Really happy with the new base. Awesome job on the content and the new mechanics - shame about the old hook mechanic being removed, though. But I can't figure out how to get into the bunker now. No matter how I try to hook the card, it just doesn't register. Playing on a09j (Also, I don't like the new trash mechanic. The way it stacks into piles now is just incredibly annoying. I'll look at a pile and think there's electronic scrap in it, but it's just 5 pieces of non-burnable wood)

Keycard is bugged af for some reason, hook won't detect it even if you already grabbed it and left it elsewhere. Only solution I could think of is going into Sandbox, picking up the keycard by deleting the door and then changing the name of the save so it becomes a Story mode save and transferring it with mailbox

Meh, I've thought about it. The whole process just makes me feel pretty uncomfortable, purely from an aesthetic standpoint (porosad)

I found someone online who used a chair glitch to pass through the first bunker door. I tried it myself as I also couldn't hook the keycard for the life of me, and after a little fiddling it worked like a charm!
/t/6185467/cant-hook-an-key-card-from-bunker-alpha

(-2)

Some feedback on 0.9.0j:

  1. the black chair at the computer moving constantly seems to block mouse clicks when using the monitor - exiting and entering does not help until I bump the chair or reposition
  2. new input scheme - very nice, I can finally pick up objects of tables reliably <3, but there are some inconsistencies, like picking up drives of drive racks (pressing E puts it in hand, instead of holding R, which will pick up the whole rack)
  3. new ATV is super cool, but there seems to be some visual/physical drift - after a while in a garage, with a handbrake on, the ATV was in the same spot I left it, but after entering and releasing the handbrake it instantly moved to the left “spawning” inside the workbench and causing physics mayhem
  4. very stable so far, had one freeze on day 3 during some weather event/paranoia (no idea what it was, maybe lightning, had to kill process)
  5. GPU frames unplug from the generator on game load now, unlike in 0.8.
  6. physical upgrade modules - I like it, but consider having them attach to specific component station (i.e. for automatic processing you would have to turn off the processing component, unbolt the back, insert the module there, turn on) instead of them being inserted wherever (and having to turn off every component before installing)

Have fun and take care!

spooky request uhhm make the wooden guys do a spooky sprint at you and beat your ass please ;3 maybe png jumpscare on impact

(3 edits) (+3)

On day 15, haven't dealt with the coordinate towers too much but I can see them being an issue later on.

Got used to the ATV changes quicker than I expected (thanks for putting the car battery charger in the transformer btw), but no matter how much I play I still can't get used to the new controls. They always feel clunky to use. Hope that we eventually get a legacy controls toggle (even if it seems unlikely at this point).

I'll edit this if I find something else worth mentioning. 

EDIT: I forgot to mention, I would really appreciate it if when you tried to request satellite data on a floppy disk with low read-writes it would warn you of the fact that you won't actually be able to retrieve the data when you get back home. I don't like going all the way to Romeo to realize that all of the data that I just got is effectively useless and I just wasted fuel, battery, and an entire day.

EDIT 2: I've noticed that the flashlight doesn't turn itself off when you go to bed anymore. I think this was a bug that existed in old versions so it's weird that it's returned, hope it gets fixed in the next patch.

EDIT 3: I already submitted a bug report for this, but since I made this thread I might as well put it here. Through incredibly complicated means I have managed to gain permanent dream physics. I have low gravity, take no fall damage, and can fly (only in the basement for some reason). Also, whenever I get a dream I have double dream physics, allowing me to fly extremely quickly. Reloading the save/game do not fix this. Still not entirely sure how this happened, I assume I exited sleep in a way that confused the game into thinking I was in a dream but trying to replicate this with molotovs seems to have little effect and trying to recreate the incident so far has just landed me in the backrooms. Very weird, but mildly amusing. Still would be interested in a way to reset my gravity if anyone has any suggestions.  

i dont know why but when i try 'sv.target base' or even 'sv.target home' i keep getting a error message for that there is no server help please?

sv.target root

sv.target alpha works for targeting the base

(1 edit) (+2)

i think the tutorial should include some mechanics like crafting and growing plants, since most players usually sell the garbage at the base thinking its useless (even though garbage isnt worth sh$t in points), and they dont know that growing your own plants can secure a steady source of income and food. I mean i roll up thingies with toilet paper for joints and sell lemons from my trees, making more than 600 points in one go. The replanting is a little tedious tho lol. Also maybe make the daily tasks pay a little bit more for full completion, instead of waiting for a weekly bonus. Overall very much enjoying 0.9, its a step in the right direction for sure.

(+3)

So let me start by saying that I really love the game. I was playing .8.3 and realized that I somehow hadn't properly updated so switched to .9 and overall it's a real mixed bag and I'm only a few hours in. Generally love the base changes. The controls are...taking getting used to but that may just be because I am used to the old stuff. Though I think having to put something away before I can add something else to my inventory is tedious. But man the new signal finding method of triangulating... Idk if I am doing it wrong but it's terrible. Half the time the signal fades out before I even get all of the pinpoints moved. Idk why there were so many things added to make you take longer on everything. Now you need to upload the hash codes to a floppy disk, then upload them to the pc, then download them to a separate storage medium? Now we need to pack away these two audio reels? I don't really understand all of these additions. When am I supposed to be cleaning the base and exploring the map when all of this other stuff takes all of my time? Don't care for the new ATV battery stuff either. Just seems like an unnecessary complication to add to the vehicle. Other than that I like the new added content and visuals. Nice that we can take signs and posters down, the base looks real cool and has more added, etc. 

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