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I had proved my worth as the ultimate rainbow dragon, love the doh ... doh doh doh at the end.

If I had a sheckel for every time Stun effect was ridiculous in a card game from this 2026 jam I would have 2 sheckels.

It was great! Music is good, voice acting is very good. While at least they all perfectly fit together I don't like the filtered visuals. The game feels great and controls perfectly, the combat system is very fun and I like the original hp system. Deck customisation is also good for a jam. Before I realised I could use shields preemptively then discovered Daze I thought the game was finely tuned, which means that at least you've got to put some work as a player to make it work, yet after that I probably rushed forwards easier than I would have preferred.

Thanks for sharing (and co-hosting the jam)!

(+1)

Thanks for playing and the feedback!  Yeah, I definitely tuned more on the easy side (which becomes the super-easy side if you get lucky and get a Daze card or two early), which usually seems right for a jam game, but maybe was a mistake this time (especially since I let you retry a floor if you die anyway).  I could probably just not drop the daze card until the final dungeon to keep the tension a bit higher for a quick fix =).