I can tell you like programming UI lol, really good and polished game overall, really good job.
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Wasteland Delivery Co. (Big Fry Game Jam 2026)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay & Fun | #1 | 4.000 | 4.000 |
| Polish & Presentation | #1 | 4.200 | 4.200 |
| Overall | #1 | 3.833 | 3.833 |
| Creativity & Design | #8 | 3.300 | 3.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game is fantastic, I especially love the UI. The only 2 changes I'd suggest is that you make the skulls/upgrades speed a little bit more than the player's speed, that way you don't have to stop to grab them. And additionally, the zombie AI appears to glitch out sometimes where they run past the player instead of going for them. Other than that, this is really impressive for a 1 week jam!
the game is fun as hell
I liked the models and I'm surprised you even have a skill tree in there that is impressive the look of the game is awesome aswell I meanlike the overlay and the effects
one problem I've had with your game is the magazine size wish you had a skill that upgrades the capacity instead of just reload speeds and fire rate other thank that I liked your game visually and gameplay wise well done :)
Okay that was fun! Killing the zombies was very satisfying man. I'm hooked to this!
I actually got pretty hooked to this, I love the idea of needing to deliver packages in a wasteland. Since you play as a soldier, perhaps it's the result of a war? Anyways, the enemies are waaaay too creepy... They look like baby human-alien hybrids... The game play loop is simple but fun, core mechanics are there, and the upgrade system is really cool! If I had one complaint it'd be that when you fully upgrade your bullet speed, your magazine size doesn't grow so you shoot all of your ammo out extremely fast.
Cool game, full game loop, choose a package size, fight zombies to deliver, upgrade to be better at delivering whatever is in the boxes!
Especially like the menus and UI, feels very polished and deliberate. Shooting the Zombies is Crips and satisfying, runs well in browser. Good job, a complete game in 7 days!
Will collect more Skulls
It was a very clean design for 7 days and the art direction + assets where nicely presented in the given time,
I think it would of been nice to of seen some variation of NPC behaviour, maybe some that throw a projectile you have to dodge etc.
1 Issue noted is when you are running away from a collectable they travel the same speed of player meaning they don't catch up unless running at it.















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