I actually quite enjoyed that. I feel like the enemies were a bit too slow compared to animation play speed. At one time after picking up auto ammo, the gun shot super fast and then went back to shoot normally. I was super intrigued by the art style. I loved it. Reminded me of Ultrakill.
Play game
Trial Of Ingenium's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish & Presentation | #12 | 2.455 | 2.455 |
| Gameplay & Fun | #15 | 2.545 | 2.545 |
| Overall | #16 | 2.606 | 2.606 |
| Creativity & Design | #17 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
thanks a lot for playing LtPain yeah I know about the issue of enemies being slower than animation my first time tackling AI with melee attacks and i couldn't figure out how to code it to have a middle ground... also about the "Auto" its not an ammo type it makes the pistol shoot faster I basically forgot to change the title of the upgrade to call it "Machine pistol" it shows up in the UI only not the game world... thanks alot for playing the game I truly appreciate it
thanks alot for playing dude I truly appreciate it... yeah I don't always tackle with AI in my previous games i'd make scripted events so this entire thing is new to me you also can change the sensitivity in the settings its also something new that I've tackled so its not entirely polished haha ... thanks for the feedback Celestious I truly appreciate it
Worked perfectly in browser
Can start, can shoot, can get to credits, success. Simple shooter platformer, not sure what an ingenium is, but i think i did it, or am one! Good job, the goal was to deliver a game, and you did!






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