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A jam submission

Wasteland Delivery Co. (Big Fry Game Jam 2026)View game page

People still need their packages after the world ends!
Submitted by Aligned Games (@AlignedGames) — 2 hours, 34 minutes before the deadline
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Wasteland Delivery Co. (Big Fry Game Jam 2026)'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay & Fun#14.0004.000
Polish & Presentation#14.2004.200
Overall#13.8333.833
Creativity & Design#83.3003.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I can tell you like programming UI lol, really good and polished game overall, really good job.

Submitted(+1)

This game is fantastic, I especially love the UI. The only 2 changes I'd suggest is that you make the skulls/upgrades speed a little bit more than the player's speed, that way you don't have to stop to grab them. And additionally, the zombie AI appears to glitch out sometimes where they run past the player instead of going for them. Other than that, this is really impressive for a 1 week jam!

Submitted(+1)

the game is fun as hell

I liked the models and I'm surprised you even have a skill tree in there that is impressive the look of the game is awesome aswell I meanlike the overlay and the effects

one problem I've had with your game is the magazine size wish you had a skill that upgrades the capacity instead of just reload speeds and fire rate other thank that I liked your game visually and gameplay wise well done :) 

Developer(+1)

Thank you thats great to hear!
I wish I did too! And melee upgrades! But you know how jams go... you just dont get to everything. 
Still, Im happy with what I got done :)

Submitted(+1)

yeah thats how jams go you want to add things but you gotta lower the scope and cut features I liked the game regardless 

well done you did a great a job :) 

Submitted(+1)

hey umm would you mind adding me on discord my name is beamdev and no I won't send you a scam link lol just need to ask something 

Submitted(+1)

Okay that was fun! Killing the zombies was very satisfying man. I'm hooked to this!

Submitted(+1)

Really really good. Crazy to think u made this in a week. The only gameplay critique that i have is that bigger enemies don't spawn the more you upgrade.

Submitted (1 edit)

oh and the blood effect is fantastic

(+1)

I actually got pretty hooked to this, I love the idea of needing to deliver packages in a wasteland. Since you play as a soldier, perhaps it's the result of a war? Anyways, the enemies are waaaay too creepy... They look like baby human-alien hybrids... The game play loop is simple but fun, core mechanics are there, and the upgrade system is really cool! If I had one complaint it'd be that when you fully upgrade your bullet speed, your magazine size doesn't grow so you shoot all of your ammo out extremely fast.

Developer

Thanks for playing!


I agree, the bullets are a bit mis matched with the upgrade system. Ideally I'd have liked to add more upgrades and only after the jam ended I realized I didn't do a mag size or melee weapon upgrade! Oh well, maybe I'll add it if I keep working on it. 

Submitted(+1)

Cool game, full game loop, choose a package size, fight zombies to deliver, upgrade to be better at delivering whatever is in the boxes!
Especially like the menus and UI, feels very polished and deliberate. Shooting the Zombies is Crips and satisfying, runs well in browser. Good job, a complete game in 7 days!
Will collect more Skulls

Developer

Thanks for playing!

Thanks for the kind words. 

Submitted(+1)

Loved the design and concept. Maybe a bit too easy? I delivered a hard package by just walking to the extract. Maybe the zombies should be a bit faster? Otherwise, the UI was punch, and had great feedback overall. Well made!

Developer

Definitely too easy. I think a game like this needs alot of work to get the difficulty curve just right because the levels are always randomly generated. 

Faster, bigger, stronger and more variety in zombie design would help alot for sure. 

Thanks for the kind words!

Submitted(+1)

It was a very clean design for 7 days and the art direction + assets where nicely presented in the given time,

I think it would of been nice to of seen some variation of NPC behaviour, maybe some that throw a projectile you have to dodge etc.

1 Issue noted is when you are running away from a collectable they travel the same speed of player meaning they don't catch up unless running at it.

Developer

Thanks for playing!

I agree, more types of zombies would make it alot more interesting! I'll consider it for the future if I keep working on it.