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Swatch Squares's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4 | 3.857 | 3.857 |
| Presentation | #8 | 3.929 | 3.929 |
| Concept | #18 | 3.571 | 3.571 |
| Overall | #22 | 3.411 | 3.411 |
| Use of the Limitation | #67 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
SavageSantar, Sean Hayden
Software used
Godot
Use of the limitation
The 'enemies' are colored blocks that need to be inverted to the correct color to complete the puzzle. By clicking a block or enemy, you turn it into your 'weapon'. Enemies can also be grabbed and used as weapons in various ways.
Cookies eaten
I ate coconut yogurt, Santar ate banana with cereal
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Comments
I absolutely adore this game’s vibe! The cozy retro art and music fits surprisingly well with the brilliantly thought-out gameplay. I’ve got to say the puzzles in this game have to be some of the best I’ve seen yet! Amazing job!
It was a fun puzzle game, and I really liked the colors as well.
If you don’t mind, could you try our game?
I LOVE puzzle games and this one was BRILLIANT!!! Amazing game and mechanics, and good job on the puzzles themselves! Really good job :)
The visuals are absolutely stunning, the music is beautiful, and the gameplay is engaging, but in my personal opinion, the restriction feels a bit far-fetched (though I admit I could be wrong).
I think it's completely fair to view it as farfetched, because there was even a lot of internal discussion about how the theme fits among just us two developers. I personally think it works at a very 'molecular' level, like when you boil a game down to what it truly is in its base parts. What is an enemy? What is a weapon? For me, I truly believe a square block is an enemy and a mouse cursor is a weapon. Because that's a bit of what the theme of this puzzle game is about anyways. A colored square can represent something, anything, or nothing.
Very interesting puzzle game! I don't think I've really seen anything like it. I'd love to see this turned into a larger-scale game!
Me too, honestly! There's many, many mechanics that were theorized but not used in this jam, so it's fun to think about.
Reminds me of japanese nintendo games. Looks lovely and cozy
very niceeee it's very beautiful and the concept is super nice!!
Didn't really know what I was doing for the first minute to be honest, but once I understood, very cool
Great job, loved the music too
While I'm absolutely not good at this, I enjoyed it:) Clicking "felt" good and even holding "r" to reset had a great "feel". The art was simple and effective which fit nicely. Neat take on the theme and made me use my BRAIN. Perfect music choice too. It had this Dr. Mario or Picross DS vibe.
I'm right there with you at not being good at puzzle games. I struggled a lot with one of my own levels I designed in this(even after completing it multiple times in testing). I'm glad you enjoyed! Happy to hear that the controls felt clean.