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(4 edits) (+1)

Yay another Wizardry-like game in the jam! I was mainly inspired by Wizardry on my game too. Ok where to start, this game has everything a classic Wizardry game has. The town screen, inn, trader all that stuff. All systems are there. I like the character creation screen it looks really cool. You don't visually see your characters like that in Wizardry games. There are tons of Races, classes and stuff. It's very clear that you put a lot of effort to this.

The graphics don't look bad in general but camera perspective felt strange to me a little. Enemies look so-so to me and dungeon looks a little bland but there's a certain consistency in style. Battle music is a little too loud maybe it can be bothersome after a while since we get to combat A LOT in this game which brings me to the next issue.

I think enemy encounter rate is a little too high. I don't know what  value you set it to but i think %1 is good for the early game in Wizardry style games. The other thing is that too many enemies can spawn and combat is a little slow which forces player to spend a lot of time on repetitive combat sequences. There are some things i noticed about combat; There is a formation system like in Wizardry games, but enemies could easily hit my mage which was on the back row. Also for some reason %90 of the time my mage was hit with status ailments ,especially poison i mean only my mage, others were rarely inflicted. Enemies sprites are too small for me enemy groups are represented with a single enemy sprite. I know it's faithful to Wiz 1-5 but i like Wiz 6-7 system more. Other than that it looks good with the combat log and all. There are a lot of spells and abilities, that's content. The elemental RPS theme is incorporated very nicely.

The dungeon layout feels random a little bit, not sure if it's proc-gen or not but there are too many dead ends and almost no rooms. Minimap looks and works very good. The tiles you step are revealed, the tiles you had a visual on is shown in grey. That's nice detail. Game screen is too small and no fullscreen option. I don't know why that is. Game has low native res and you didn't want to strecth it? It was a little hard to play in  window 1/10 of the size of a 1440p monitor, everything looks tiny :)


I wanted to beat the game but i didn't have the patience TBH, encounters were too much for me. I played quite a while though and i really appreciate what you achieved. It's a pretty solid entry but may not  appeal to everyone maybe. Thanks a bunch for sharing, nice job! Always great to see another Wizardry fan in the jam !

(+1)

Thanks so much for your comments! On encounter rate...heh, I lowered it twice before submitting. Hard to balance between having enough enemies to be able to gain a few levels, versus having few enough that you don't feel constantly pestered. Sorry about that. I didn't borrow all systems exactly from Wizardry games, rather than something like a "1%" encounter rate I think it was something like roll 3d20 (or 3d16, I forget) and that's the number of steps you get to take before the next encounter, which would average about 24-30 steps. I also suppose I betrayed expected mechanics with the formation system, enemies could indeed hit anyone, but characters in front are attacked 1.5x as much as in back, and characters in back took 40% less physical damage (but not magical). Kind of a hybrid between western games' "back row is almost completely safe" and Final Fantasy's "back row has some defense buffs."

Sorry for your screen size issues! Must've played in browser? You might've been able to zoom the browser to zoom the game size too? The downloadable version is resizable at least by grabbing the edges of the widow and dragging, I think it has a maximize button too.

That's too bad you couldn't finish, it ends at the end of the first floor. I figured having a minimap of the floor would help drive people to at least complete that one map. But that's fine, it is understandable compounded with the other issues you had. It sounds like you were very unlucky with status effects. I probably had too much enemy variety resulting in a lopsided experience for some. One enemy, the moss sprite, pretty commonly puts characters to sleep, but I've done practice playthroughs where I hardly ever encountered any, and others where they felt too common, so I can understand encountering too many rats who keep doing poison bites.

The map was proc gen but I tried multiple seeds until I found one that I liked for the first floor. I wanted more of a mazelike feel with few rooms, just a personal preference for this one.