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Cutest Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity / Innovation | #11 | 3.767 | 3.767 |
| Visuals | #16 | 3.867 | 3.867 |
| Audio | #32 | 2.833 | 2.833 |
| Overall (Fun and Playability) | #32 | 2.967 | 2.967 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How was the theme(s) implemented?
- Cleaning up the hero's mess The hero's leave "mess" in the form of triggered traps, monsters needing refreshments or revival, gold coins, doors left open - Dragons One of your monsters is a legit DWAGON! - Retrofuturism Set sometime in the early 20th century, the eccentric Earl of Grey had invested in all manner of futuristic dungeon furniture and accessories, such as the teaomatic 3000. You've inherited his eclectic dungeon. congrats. - Elemental Rock Paper Scissors The adventurers do "elemental" damage to your monster which must be countered by the correct "elemental" tea.
Where did the assets come from?
Most Graphics were created by the team during the jam
Some audio assets were downloaded or made prior to the jam
Do you have a diffrent Discord nickname?
Phil
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Comments
Whoa, this might be the most unique fun mechanic I've seen yet in this jam! Great way to clean up after the heroes - I loved walking through walls, locking gates, seeing heroes and the vanquished monsters and then bringing the monsters back. It's really good. The art really works for me, very charming and fun. Also the rock paper scissors mechanic works here. "Does anybody want red tea? Anybody?" lol. I look forward to playing more of your games.
The first run was somewhat confusing, but not in a negative way. After dying the first time and realizing I'm in a wave defense game, it all became so exciting!
Managing refreshment production and running around to resupply the dungeon minions was great. I loved the walk-through-walls mechanic.
On the third run I actually noticed you can rearm traps so that added a new cool element. I feel like this is an untapped idea and that it has potential to become more than a jam game. Very nice execution.
(I will say though, the adventurers get overwhelming very quickly, but that's fine, quick runs)
And yes, it is the cutest dungeon
tysm for your kinda words - so glad that you enjoyed playing!
Wait, I WROTE THE COMMENT IN THE WRONG WINDOW ahahaa and swapped them around. Damn. ONE MOMENT for actual review
lmao! ok that does make more sense now :)
I'm glad to hear you had fun. If you're willing to go for a 4th (or more) run, you could eve, try to find the golden brick to go through walls with tea. And in case you didn't find it yet, you can summon the monsters to your current position in the summon tab next to movements :)
Enjoy ;)
I absolutely adored the art in this game! It felt a little bit like a tower defense game which I really enjoyed. I’m looking forward to coming back to this one.
Thank you so much for submitting this to the jam!
You can watch my playthrough here: https://youtu.be/sPyAPn3r1fI
Thank you so much for your review. I'm glad to hear you liked the game and we WILL make it even better after the jam :)
You can maybe do even better runs on this current version by using the monster "summon" function (just above the movement UI there is a tab for summon) or even go through walls using the secret passage (you need an eye for shiny rocks ;) )
That was awesome Captain Coder, tysm.
For those getting stuck around wave 4 - try not to think of this as "tower defense". It's a logic problem or math equation that you need to solve. The heroes come into your dungeon and make mess. The damage, healing and steps between everything are known quantities - you clean up their mess by optimizing the dungeon - and use the "summon" tab to move the monsters to the best place to achieve this.
The tut was gonna explain all this more clearly ofc, but we ran out of time and had to cut it ;(
Oh, the colored border around your monsters shows the elemental damage they suffered, so you can optimize your tea making :)