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(+1)

I found the game pretty fun as I scrambled to kill the enemies, but I feel that the gameplay was a little bit frustrating as at times I couldn't really get close without dying myself and I don't really get how the theme is implemented in the game.

(2 edits)

The theme is implemented through the fact that the player is invincible to all but magic but I can see how that can get lost on a player! There was initially supposed to be a music change when the player first gets hit with a fireball, but for some godforsaken reason Godot's web builds dislike when you play a second stream in the same scene??? I couldn't wrap my head around it tbh so decided to remove the feature

As for dealing with these magic enemies (sorcerers as I refer to them in code), you're meant to use the crossbow, but other people have already come back with feedback saying it's difficult to aim with (which I had thought would've been rectified by the arc of projectiles it fires, but perhaps it's just a case of a lack of play testing </3)

Thanks for the feedback <3