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Sci-fi-ght's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #239 | 2.239 | 2.625 |
| Enjoyment | #244 | 1.919 | 2.250 |
| Audio | #253 | 1.706 | 2.000 |
| Art | #255 | 1.919 | 2.250 |
| Overall | #255 | 1.897 | 2.225 |
| Theme | #265 | 1.706 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game! I had a lot of fun playing it. My only issue was that the UI (especially for money) was sorta hidden so I had to infer how much money I had based on the digits I could see. Overall, great game!
The idea of your game being a tower defender is very good, but the UI turned out very confusing, yet your game is amazing, congratulations! :D
It looks cool, and I see the vision, but the UI is hard to manage, and it could definetly use some icons for the upgrades
Interesting take and I was hoping to see the invincibility of enemies. However, when I played, clicking on enemies it didn't show me what they are invincible against (bug?). I liked the tower ideas and the amount of upgrades you can use to customize your towers, pretty good variety I have to say. I think I made some of my towers OP and was able to go through 20 waves pretty quickly. I did build all towers but I saw all enemies throughout the 20 waves take damage from all of them.
Overall fun game and was really cool. At one point (and due to having pretty solid towers) I was hoping I can stack waves together to see the mayhem. Might be a good idea to allow that. Good work!
Yea i saw it now but for some reason the invincibilites dont show up, there are some like invincibility to some type of damage psychical/magical or enemy that cant be slowed down or stuned there was some like this, they apear after wave 5 but for each run only some of them are picked to be shown
Nice touch with the procedural levels, that’s a really cool idea. It feels like there are quite a few features that aren’t fully finished though, so focusing on fewer ideas might help polish the experience more. For a game jam, the scope might be a bit too big, scaling it down could really make the core mechanics shine. Overall, great job!
Yea i kinda got lost in making the big tree and getting ideas for the towers and their upgrades and did the rest quickly not the best time managment i did
I got some trouble understanding all the upgrades and the position of the turrets. After some experiments I think it has potential.
I really like the amount of upgrades that are available for each turret but I couldn't tell if they worked when I got them, rocket launcher also pretty op lol, and i couldnt see the invincible theme, but it was fun
It was supposed to show when you click on the enemy but after wave 5 there will be some enemies picked randomly from the invincible pool and you will get only them and the basic ones for the rest of the game so its more replayable and the theme is so that some enemies cant be slowed, some cant be stuned and some cant take magic damage or psychical.
good music and mechanics. I think it could be better if the turrets aimed ahead instead of aiming at where the enemies currently are, and perhaps it could be made harder. Overall: good game.
i wanted to do it like that but if i did that then the homing arrows would be kinda usseles so i made it a little harder bc its the cheapest tower by a mile