I think it's a good concept, and although it has good aesthetics. I think the movement was a bit weird? From what I could gather the idea to kill enemies is to go in circle to gain speed, activate shield just in case and dash? or dash directly? The platforming was a bit weird to. However, I did have fun playing it, and I think it is impressive given that it was made by one single person, so I can't fault the lack of polish in some details. It is, indeed, a Goofy Movement Game.
Fabio Sungurlian
Creator of
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Thanks for playing! To be honest I'm not entirely sure why we made the vertical movement like that, but I think it was because originally we were thinking to have a camera that goes faster if the player rushes forward to be able to rush forward and finish a level, but we sort of changed it later on and didn't find the movement weird so it stayed like that
Great game. Interesting mechanic, though I started playing without anything and it took a while to understand how it worked. Did get stuck on the Final Time Trial and couldn't figure it out to be honest. But other than my annoyance at that, great art style and great music. Very complete as well, it had a considerable amount of content given the time constraint and it wasn't poorly made. I think I found a bug, when you deactivate the zoom mode, and you pick up time right after, the extra time is removed along with the previous time you had (I assume it is intended that deactivating zoom mode removes all remaining time, thus the problem would be that it does this with a delay allowing one to pick and lose extra time after deactivation).
Good game. At least on linux the web version does not maximize so I downloaded it and used experimental proton to resolve compatibility. Doing this, the tutorial appears to bug after defeating the several enemies (does not show you a different screen), so I am not sure where did the snail come from. Still, I could figure out the game anyway and the bug was probably due to compatibility issues. In any case, fun game and nice art.
Thank you!! And certainly, I planned on adding more dialogue with the motivations and backstory of the player, which I sort of tried to add to that bit of dialogue with the shopkeeper outside the cave. Perhaps you didn't notice you could go outside? wouldn't blame you, and the dialogue is not enough to properly establish the goal of "just endure" anyway. Other than that, I was thinking of adding ways to investigate to see if the monster could be slain somehow, but ultimately left it in a "see how many days you can last" due to lack of time.
maybe I missed adding some more instructions? The ball in the middle is the boss you can awaken with E, you can also go outside to talk to a shopkeeper or open the upgrades menu with U to get upgrades that cost time. Other than that yeah there isn't much else to do, sorry about that. There's also a room at the back of the cave where you can sleep 6 hours at a time if you want to see the boss reforming without buying upgrades.
Nono I just never got to it, lost too much time with the other parts of the game and with life stuff. I haven't even started producing music/sounds. It is a real pity though, I was thinking of adding sounds made by myself like "Crash" or "crack" with comic style explosion boxes when the box hit the ground. About the first part, it is also possible in this jam to fix bugs if you keep the original build available and explain the fix (Jerbob confirmed it in the discord server).
Thank You! Don't worry the game has no music, It didn't make it to the release (Between you, me and whoever is reading this, I'd love to add it saying I'm just fixing a bug but I think it would be a bit too much). To be honest, the score count scene needs a bit more love put into it, perhaps I'll polish the game more once the voting period ends.
Perhaps I have not played too many games for this jam, or perhaps I played too many random ones and not the best rated, but I'd say this is the silliest one I've played so far. Very fun too. I sort of feel like it completely ignored the theme though, but in terms of sillyness, enjoyment and creativity I think it is top notch.




