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(+1)

God fucking damn... No notes this feels extremely professional, the fact that the levels are also randomized and it works makes it so much crazier to me, please keep making games! I want to play whatever you make next!

(i lied there is one note, maybe there's a better way to make deeper floors harder without having to resort to just adding an extra hit to all enemies, but with the time constraint and with how polished the game is otherwise, it's super understandable that's what you went with)

(+1)

Thanks! And yeah with the difficulty thing we had a bunch more level designs with harder platforming and more hazards that there was just no more time to implement