Yessss I agree with homeboy down there it reminds me of doodle jump, but the movement mechanics are very interesting. I wonder how you came up with that. I could totally see people becoming really skilled with this type of movement technique, and people mastering or even breaking it for speedruns. I personally think that your movement idea is your biggest strength here, but I'm not completely sure if the level design is the best way to complement it. I don't want to turn your vision into mine cuz them joints be annoying but jus take it with a grain of salt when I say I think that maybe you should consider experimenting with differnet ways to structure the level (if you end up continuing the game) because I think the way the player can interact with your unique movement mechanic is being limited to being setup like a simple doodle jump type level which there's only really only one direction you're trying to go toward (up). Idduno I just feel like more freedom of using your movement mechanic to go in different directions could feel really good. jus a thought doe. again its your vision its your vision I jus be yapping. Good game!