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Raya and Sakina's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #8 | 2.533 | 2.533 |
| Use of Theme | #14 | 2.600 | 2.600 |
| Atmosphere | #40 | 2.067 | 2.067 |
| Scare-Factor | #51 | 1.400 | 1.400 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
Ferro Thabet
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Comments
Well made for the time frame, love hand-drawn style.
I really like the interiors, i mean the hand-drawing style gives such a unique touch to this game . The exterior feels plain if we compare the two but it doesn't bother me that much.
One more thing , it was very easy to figure out what i have to do , your instruction were great i liked that .
That was a good and unique game and i really enjoyed it
I would love if u tried and rate my game as well : )
thanks for your feedback, i really appreciate it, i will try yours for sure.
unique game nice concept keep it up
really cool hand-drawn style - did you draw it on paper then scan it? cause it really feels like it's paper cut-outs which is really cute! great work pulling it altogether!
Really unique approach, which makes it interesting and good... most games (both outside and inside the game jam) are like mostly confusing, that makes me wanna quit them, but this one, CLEAR INSTRUCTIONS, thank you for this!
and yea, but somethings really need to be improved, like for instance:
The textures are good, especially knowing its drawn by hand, but the outside road, felt empty... id suggest adding textures there too!
The dialogue system is really good! But what i felt was the sound doesnt fully match it the text appearing....
Overall, a really unique idea, good job!
Could you be able to rate my game too? id really appreciate it :)
Thank you so much for your kind words!
I’m really glad the clarity worked well for you.
You’re absolutely right about the outdoor areas feeling a bit empty. I originally wanted to add more detail there, but most of my time ended up going into creating the hand-drawn scenes, so I had to keep some parts simpler than I planned.
Regarding the dialogue sound, that’s a very fair point. I ran into some limitations while syncing it with the typing effect, and I didn’t have enough time, i implemented all sounds on last hour.
Thanks again for the thoughtful feedback, I really appreciate it!
And sure, I’d be happy to check out and rate your game as well 🙂
The game immediately stood out to me because of its handdrawn art style, which strongly reminded me of children’s books from the early 2000s. However, this style is occasionally broken by textures that don’t quite fit in, especially noticeable with some NPCs. Despite that, there is still a consistent artistic direction that carries through most of the game.
That said, I’m personally a big fan of Egyptian architecture, so I found it a bit disappointing that the outdoor areas were filled with rather simple and plain grey blocks. Even considering the two week development time, this felt somewhat lacking.
On the positive side, I found the case/story itself more interesting than many other submissions. A lot of the other projects cover stories you’ve heard before in some form, but this one was completely new to me, which made it much more engaging. It even motivated me to do some additional research on my own.
Overall, the game has a clear artistic vision and an interesting narrative foundation, even if there are some inconsistencies and missed opportunities in the visual execution.
Thank you so much for your detailed review — I really appreciate the time you took to write it.
Honestly, my initial plan was to build the game in 3D, but it quickly became very difficult to create consistent designs across all locations and keep them accurate to the same time period and same country. Because of that, I had to switch to a 2D approach.
With AI tools not allowed, I ended up drawing everything by hand — which, as you noticed, is not my strongest skill. I used pencil sketches, and it took me around three days just to create the main scenes (police station, Raya and Sakina’s house, and the jewelry shop). After that, I ran into another issue: scanning the drawings didn’t preserve the look I wanted, so I spent an extra day trying to improve one screen in Photoshop.
Eventually, I switched to taking photos of the drawings with my phone to better capture the colors. In total, that process cost me around six days of development time, and the final result reflects both my limitations in drawing and the compromises of photographing the artwork — which definitely affected the overall visual quality of the game.
As for the story, I completely agree with you — it’s a very rich and intense case, and I originally hoped to make the experience more interactive and engaging, but time constraints made that difficult.
Thank you again for your feedback — I really appreciate it. It also gave me the chance to explain what happened during development and why the game turned out the way it did.
the text typing style really gave a whole different vibe to the game
Interesting game and art style. It is a really nice way to inform and educate people about this case.
Thank you so much!
It means a lot to hear that it connected with you.
I appreciate you playing and sharing your feedback!
The hand-drawn illustrations are very cute. Thank you for this work and this story that captivated me, despite all the minor flaws. Well done!
Thank you, I really appreciate that!
I’m glad the story managed to keep you engaged — that was the main focus for me. And I’m happy the hand-drawn style worked for you, even with its imperfections 😅
Thanks again for taking the time to play and share your thoughts!
What is the controls ? thanks
Move left and right only by arrows, interact with doors and any object by mouse
Nice start, though the artstyle looks a bit janky, and the actual game is not scary at all.
The game wasn’t meant to be horror in the traditional sense — I was going more for a grounded, investigative tone rather than jump scares.
As for the art… yeah, that’s on me. I’m not an animation artist, and since AI-generated content wasn’t allowed, I figured I’d just show my raw “developer art skills” to the world 😅
Appreciate you trying it out!