Reminds me of singleplayer barotrauma x psychopomp movement
I kept trying to chase the eye creature thing with a lit blowtorch, startled me a couple times, the timing of its appearances are just the right amount of unsettling
The sound design is great!
There's a lot of submarine mechanics modeled with the ballast and pumps, and coupled with the controls it's a HARD game, the sub is so large (coupled with the controls) that sometimes it's difficult to find where the leaks are in time and if the flooding is too fast then you are underwater in a short time. Keeping the pumps enabled helped with this somewhat.
I found that I didn't have much time to attach wiring or new lights since I had to find leaks
I also wasn't sure if the eye creature would end up attacking me