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PYONG!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #82 | 3.361 | 3.361 |
| Creativity | #103 | 3.250 | 3.250 |
| Enjoyment | #113 | 2.917 | 2.917 |
| Overall | #114 | 2.933 | 2.933 |
| Audio | #122 | 2.667 | 2.667 |
| Theme | #171 | 2.472 | 2.472 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Damn, it was not as easy as it looks. But I had fun. Good game!
Damn, it was not as easy as it looks. But I had fun. Good game!
This was a very charming game. I especially enjoyed the music, which complemented the experience nicely. It also gave me strong Mega Man vibes, which I always appreciate. I liked the decision to approach the classic side-scroller format as an upward-scrolling experience—it felt like a fresh twist on a familiar style.
Cute art, I like its incongruity with the overall difficulty of the game. Fun movement!
Really cute art. The bouncy mechanic was hard for me.
Your character is adorable. My only complaint is that when i fall for more than two seconds my character falls below the screen and it takes about 3 - 6 seconds before my camera refocuses on the character.
Gameplay is fun, reminds me of POU, made it half way but the birds and paper planes are unfair.
Yessss I agree with homeboy down there it reminds me of doodle jump, but the movement mechanics are very interesting. I wonder how you came up with that. I could totally see people becoming really skilled with this type of movement technique, and people mastering or even breaking it for speedruns. I personally think that your movement idea is your biggest strength here, but I'm not completely sure if the level design is the best way to complement it. I don't want to turn your vision into mine cuz them joints be annoying but jus take it with a grain of salt when I say I think that maybe you should consider experimenting with differnet ways to structure the level (if you end up continuing the game) because I think the way the player can interact with your unique movement mechanic is being limited to being setup like a simple doodle jump type level which there's only really only one direction you're trying to go toward (up). Idduno I just feel like more freedom of using your movement mechanic to go in different directions could feel really good. jus a thought doe. again its your vision its your vision I jus be yapping. Good game!
Reminds me kind of like reverse doodle jump! Super cute!
Good Game Peko!
Tuff game!
I made it like 1/3 of the way up.
I wish the platforms were one way but maybe that makes it too easy, probably.
Great job and good luck in the jam.
really fun! the artwork is super cute, good job!!
The game was challenging, the tutorial was much needed for getting the timing right on those white platforms. I do like the use of temporary invincibility where you can spam the hammer jump. Good job!
Super cute artwork, very whimsical vibe.
Almost made me forget it's a rage game lol
Just when I thought I was about to make it, the white part suddenly broke and I fell all the way to the bottom! Great job! It was quite a challenge, but the art style and gameplay are really good. Best of luck!
No way 😂😭😂😂😭😂😭 Thanks for playing!
Your game is very beautiful and cute, I really liked the art, congratulations! : )
It's an interesting concept, and it's very well executed artistically. It's just a bit too much of a “rage game” for my taste. But it's really a great piece of work!
I can see it shaping up to be a fun rage game! Not many rage games have this cute art style. Very unique and standout. I had an issue trying to close the shop. Had to refresh to start the game again. Good job overall!
Amazing artwork. Loved it a lot. Also like the jump mechanics in this game. Great work.
Pyong! Pyong! Creative mechanics you got there, reminds me of getting over it. Really cool!