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Blockenbräu's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #9 | 3.917 | 4.091 |
| Originality | #31 | 3.830 | 4.000 |
| Graphics | #50 | 3.569 | 3.727 |
| Overall | #66 | 3.084 | 3.221 |
| Fun | #77 | 2.785 | 2.909 |
| Accessibility | #90 | 2.524 | 2.636 |
| Theme | #126 | 2.872 | 3.000 |
| Audio | #127 | 2.089 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
Players build out a brewery by placing taverns full of kegs, residences for workers, and hops fields.
Wildcards Used
What Year Is This?
Your game seems to come from a retro console
Discord Username(s)
captain
GWJ Participation Level
2
Team Size
1
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Comments
I love the aesthetics and the graphics but I dont really get the goal,like a comment said I also thought it was tetris ,also i dont really see how it relates to brewing but I think with some
If you have time you can check out my game:/jam/godot-wild-jam-92/rate/4491956#post-15943421
Very very cool idea and take on the theme. Obviously needed a little more polish but I think you did a great job getting all the info back to the player. Thanks for the game!
Haha, I thought this was tetris so I was confused when things didn't disappear. Very cute and fun though!
You know, that’s a reasonable assumption. Maybe making a line could supercharge all the resources in the line somehow?
Thanks for playing!
An interesting idea presented very well. RNG was not my friend on the tile options. The balance of hops and workers to kegs was a little difficult to keep track of.
Thanks for checking it out! I shared an idea in another comment about helping keeping track of resources, would that be useful for you?
For RNG, I ran out of time but I actually wanted to include a “reroll contracts” button that would cost $100 or something which could have helped mitigate bad RNG.
I think it was a really cool take on a retro game. I really enjoyed your art style - especially that main menu!
I did find the gameplay a little hard to understand, but overall this is a really impressive project!
Thanks! Haha I’m glad you liked the menu, I’d been meaning to try out that type of scrolling background for some time.
For keeping track of the resources, would it be helpful if there was a fraction like Total / Utilized? Then you could see more easily if you have a surplus or not, and by how much.