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coolhus

47
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6
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6
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A member registered Apr 28, 2024 · View creator page →

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Really cute! It would've been interesting to see how you would've increased complexity to keep it exciting longer :)

Really nice job! The style and vibes are great :D

Hahha, thank you :)

Thanks for playing!

Thank you! I'm really glad you liked it :D

Thanks for playing! Glad you had fun :)

Nice job! It was kind of difficult to understand the strategy which I think made it become a bit too slow getting into it. I think a more staggered introduction of the mechanics would be really good to draw people in :)

I didn't connect the dots first with needing to land by evening, but after actually checking the instructions I really liked it! The cover art is kind of giving evil penguin from Wallace & Gromit and I love it

I don't know what I was missing but I just clicked on random costumes and managed to get lucky. You had hints for checking the costumes but I couldn't figure out what I was supposed to look for unfortunately

Cute and I liked the vibes. I couldn't figure out how to get past the red leaves part though?

Nice job! Really cozy, I had fun with it :)

Cute game! It would've been cool to see something more affecting the temperature than just time since pickup, maybe the iceberg eminating cold or the pistons having flamethrowers or something like that.

Thanks! I did not record it myself and looking for the right "too hot" noise felt really creepy, so I'm glad it payed off ;P I'm considering adding some varying facial expressions instead to make it less creepily subtle

Thank you! I'm really glad you had a good time with it :)

Thank you for playing! :D

Thanks for trying it! It might be that controls are still registering him as moving. I wanted to make sure that he doesn't fall asleep if he's still moving, but I was lazy and just said ~any control input will reset the "laying still" timer. Really appreciate the feedback :)

I really enjoyed it! I liked the rolling text in the beginning, I think that would've been nice to keep throughout the game to keep it from getting too "wall-of-text".

This stressed me out so bad, I've blown up so many astronauts trying to recover from my nap. Nice job!

I like the concept but it's very punishing. Think the mechanic could be really interesting in maybe more of a trajectory planning puzzle game where you have a better overview, or maybe getting some sort of control once you've launched (or a self destruct for when you're drifting 1m/s directly at a wall). Really liked the planet designs!

This was great, really impressive! The balance was pretty good already, I think the major possible exploit now is that the inventory is completely safe so I could get away with letting my forges just burn to the ground once I had enough stored up. Tbf, the psychic damage I would've taken if my stores had disappeared in a fire might've lead to me fully ragequitting, so maybe that was a good call.

I enjoyed it! I didn't understand that it was ok to move when the countdown timer *wasn't* going at first. I really liked how the countdown was to the beat.

I never know how *desperately* I wanted a Dracula-themed submarine before this. Well done! I found it pretty hard, so I couldn't finish it. A difficulty setting would've been really nice since I really enjoyed it.

I never know how *desperately* I wanted a Dracula-themed submarine before this. Well done! I found it pretty hard, so I couldn't finish it. A difficulty setting would've been really nice since I really enjoyed it.

Solid game and really impressive polish! I usually don't have the patience for the genre, but I liked it :)

Nice job! Surprisingly stable, the countdown reached 0 while I was giving the heimlich and it let me finish before resetting once I left the room, so good job with dealing with that corner case. 
Getting the prediction wrong and having to wait the whole day to reset was kind of frustrating. Would've been nice if you could go back to bed or something to reset for the next day.

Completely agree with the lack of reset button, it annoyed me in just the few test runs I did to check the web build was working. Thanks for trying it out!

Thanks for trying it out! (❁´◡`❁)

Completely agree that the lack of a reset button is annoying, just didn't have enough time to add it before the deadline. Thanks for trying it!

Thanks for trying it out! If this blows up, I'll expand it with a overnight oats special level ;P

Glad you had fun, thanks for trying it out!

Thanks for playing! I saw this email first thing when I woke up and it's still got me all excited halfway through the day 😊

Thanks for playing! And really appreciate the feedback 😊

Haha, I thought this was tetris so I was confused when things didn't disappear. Very cute and fun though!

I think this was a really cool idea! It was really hard to control, and I didn't realise at first that the items would merge so a description might help :)

I had a very hard time figuring out what to do and what could be clicked on, so I did not get very far. :(

Cool idea, but unfortunately the bar to entry was a bit too much for me and I couldn't keep up enough firewood to make more than one potion

Seems like your screen size in the Godot project and the settings on the itch project don't match, I could only see the upper left of the screen.

The game wouldn't finish loading for me, it just got stuck on the Godot loading screen :(

Cute game, I had fun trying it! It would've been nice if you could pick up brews as they were finishing, instead of having to walk in and out of their hitbox.

Unfortunately got an error message so couldn't try it.

'Error: Couldn't load project data at path "/". Is the .pck file missing?

If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension).'