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Eagle's Downhill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #64 | 3.250 | 3.250 |
| Overall | #73 | 3.167 | 3.167 |
| Creativity | #85 | 3.333 | 3.333 |
| Enjoyment | #86 | 3.083 | 3.083 |
| Audio | #88 | 2.917 | 2.917 |
| Art | #90 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was such a high-octane experience! Seriously, the concept of a runaway truck without brakes is brilliant—it keeps the pressure up from start to finish, and you definitely nailed the 'drive or die' feeling. It's really impressive what you managed to pull off in just 14 days. The polish is great! One tiny tip: the extraction took quite a while on my end (about 5 minutes), maybe check the compression or file structure for future builds? Regardless, loved the chaos! Great work!
Wow that music is really ominous! I had a lot of fun with this, tho running a bit off road should be slightly more forgiving
Yeah, we kind of gambled deciding the difficulty because of limited playtesting.
Very nice polish and fun to play! i did manage to get stuck behind a apc somehow in the first stage making it easy to finish, cam also got stuck outside of the tunnel. If you added some vfx it could make it even better and more imersive!
thanks for your words. We knew about the bug, but we didn’t want to see it, so we gaslit ourselves into ignoring it. We were friedd, burnt and tired.
This was a lot more difficult than I expected! Took a lot of retries but eventually I managed it. Was surprised when the helicopter started showing up.
The presentation was great here, everything looked/sounded fantastic. Very satisfying ramming through cars, satisfying weight to it and for most of the game, it knocked you off course just the right amount to add challenge without being too hard to compensate. Driver's commentary was very funny too.
I agree with others that it took me awhile to figure out the rage/slow-mo meters and some pop-ups like "RAGE READY" would be helpful for the player. It also might be nice if in the later parts of the meter, hitting cars would knock you off course a bit less because it does become almost impossible to control and very luck-based when things get more hectic in later stages.
Other than that no real complaints, great interpretation of the theme and a fun and entertaining game.
I guess is obvious when you say it. Like literally, there is nothing telling you about rage and slowmo. Obvious things we could have solved with a little bit more playtesting. Thanks for the review 💚🫡 Appreciate it.
Really funny game ! , keep going !
Appreciate it, sir
This game was a lot of fun ! A bit more feedback for the rage bar and effect would add a lot of feel imo ! (Also, EXPLOSIONS)
Ramming things is always fun, but you implemented very well. Congrats to the team !
thanks. We didn’t allocate our time well. we couldn’t implement it in time.
This was a fun ride, reminded me a bit of the fun roadrash had. Nice game!
thanks
is so amazing dude.🔥🔥🔥✨✨✨
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