Play game
Angel Force's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #48 | 3.379 | 3.379 |
| Audio | #75 | 3.000 | 3.000 |
| Theme | #78 | 3.172 | 3.172 |
| Overall | #79 | 3.138 | 3.138 |
| Art | #93 | 3.207 | 3.207 |
| Creativity | #156 | 2.931 | 2.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.






Comments
I really liked your game, the pixel art and the theme of the game turned out very well, I liked that there is more than one character to play, each one of them is very good, congratulations! :D
Thanks for checking it out Matheus!
Thanks so much Matheus! Glad you enjoyed the game! Thanks alot for rating as well!
Didn't fully understand the concept but played it for a solid hour, fun game
appreciate you ProfessorDuck!
At least you had fun Professor. We appreciate you playing.
For an over-saturated genre, the game manages to be very unique! Balance felt off but it's a game jam. Really good use of the theme. I really liked the decision-making of going for a single beefy unit vs a more balanced squad. Good job!
Thank you Bobosse!
Thank you Bobosse. Balance is the first thing we will work on.
The game is fun in how you need to manage the 3 angels healthbars via applying invincibility to them at the right times to sponge damage along with proper positioning to keep the trio from being surrounded and destroyed. I will say though gameplay wise that the environment doesn't really add much to it as it's simply an open ground with no obstacles from what I can tell, which also makes kiting and dealing with enemies a lot more linear. Good call to have a cooldown on activating and deactivating the halo of invincibility by the way, helps to keep the player from simply using it as a spammable block button. For the boss fight though, I felt it was a little bland as it was very easily beaten through activating halo on either the rogue or the tank and then having them face tank all the projectiles with little to no requirement for any strategic movement at all which could likely be solved by adding more variation to how the boss attacks, like example, having the boss attack from different angles, making them able to dash around, having them attempt to target non invincible members of the trio would all serve to add complexity to the boss fight and make it a more memorable fight. Apart from stuff mentioned above, I would say the art direction was cohesive and meshed well enough with the game's osts to help with player immersion. Overall, great job on the art and sound of the game,the theme was incorporated into the game alright enough to be an important piece to it's gameplay and if the boss fight was more engaging and the environment more varied I could see this be a genuine contender in the survivor like genre.
Thanks for the review RemixPhoenix. We really appreciate you playing.
Hey Remix, thanks so so much for the lengthy reply! Your feedback was spot on! It was really detailed and I am considering taking your suggestions into consideration as they add to the feel of the game. Nice job
this kind of game is dope for me. also the art fits perfectly. want to see more of this
AunHayMas Thank you so much for checking it out. We love hearing this!
Thanks so much AunHayMas! I am glad that you liked it!
Your wish may come into fruition 😏
Soooooo cool! I sometimes feel like its impossible to lose and sometimes think this is so difficult. Good game and good luck!
Thanks for playing Algexa! Balance was a challenge for sure.
Thank you Algexa!
I really liked your game! I like the idea of having 3 characters for a vampire survivors type game. The music and art is great, especially the character art! It has a lot of potential for a full game : )
Thanks MrRussy! Releasing it in full would be a dream come true!
thanks for the love Russy!
Plus the comment about a full release potential. I appreciate that!
I love the way the three-character system works. It feels good to juggle their health with the invincibility, and they all feel distinct in their abilities. The music is also great!
Thanks AvienneDev! We really appreciate you checking out the game.
thanks so much for noticing the theme and the versatility amongst the characters! Appreciate ya alot Avienne!
Great implementation of the theme where at the same time it affects which character you want to buff. The difficulty ramp is also balanced in my opinion. You really feel the progression of the waves getting harder. Well done!
Thanks for checking it out Mizu. I love hearing someone say it's balanced as I tried my best to get that to come across.
thank you mizu!
Yes, having the theme aligned was one of the things that was really important to me. If you see the implementation of the theme, it worked (:
Really well done, liked the chained together aspect, everything merged well. This ones got potential. Good job!
Thanks so much Moonside!
Thanks for the positive feedback! Yeah the chained together idea was really important to how I saw the vision of the game.
You rock Moonside. Thank you for checking out the game!
Yo lowkey I am a big sucker for vampire survivors games so you had me sold instantly. I loved the progression system and the idea of being able to switch between different heros is pretty baller. I mained tank and I got bodied by the octopus looking boss and wave 10. I don't know if there's more after that and if so I would love to find out more but from what I played I really enjoy the game. I have going around preaching about feedback atp it might just become my signature. I think the game's feedback when killing enemies was alright but it could be louder and more in your face about it. I feel that makes the whole thing more engaging but that's just me, I would love to hear your design choices that went into making Angel Force. Great game.
I would love for you to try out JANTA-9
Wow! What a detailed response you gave!
Thank you Ano!
Glad you enjoyed the game!
Speaking of design choices - When we all agreed to make the game, we all came up with ideas and stuck to one idea that stood out. One of the artist made a comment about “vampire survivors” and so then we got busy working based off that game. Then I made sure to align the invincibility theme with our game!
oh wow great job you guys nailed your vision! If the vampire survivor genre wasn't so saturated by now I would have told you guys to keep working on the game and slap that bad boy on steam!
ahhhh. Thank you! Thank you!
You dont understand how much that means to me! I really appreciate you!!
Steam potential? Hmmm….😏