AMAZING GAME! This is super polished! It's also quite challenging.
Play game
Potion May-Ham!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #11 | 4.455 | 4.455 |
| Audio | #11 | 3.773 | 3.773 |
| Theme | #13 | 4.364 | 4.364 |
| Overall | #16 | 3.740 | 3.740 |
| Fun | #16 | 3.818 | 3.818 |
| Originality | #18 | 4.000 | 4.000 |
| Controls | #61 | 3.045 | 3.045 |
| Accessibility | #64 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.6.2
Theme Interpretation
Brewing potions from elemental berries while stoking the cauldron flames with logs for fuel
Wildcards Used
Finite resource that can be refilled
Have fruit in your game
Discord Username(s)
ran0190, tncrump3tz
GWJ Participation Level
2
Team Size
2
Comments
Wow, really impressed by how much there is going on there. I liked all the little mini games to activate the different elements, and all the art was very cohesive. Really cool entry!
Great looking game and really cool design though it is quite challenging.
Nice job, It's clear a lot of work has gone into this game. Artwork is lovely and i really liked the active reload style mini game.
Solid stuff!
This game is really fun! I love the art style, reminds me of a couple of my favorite indie games. I think I ran into a small bug in the introduction, where the cannon didn't spawn and I really spent some time looking for it. I just jumped to the first level though and it worked very smoothly! Since this is one of the better games I've seen on here, I'm going to nit pick. I just learned this jam about how easy it is to make custom textures for ProgressBars. With such nice art you have, it would have been great for those to be textured! You can even do a little jar filling on the table or something.
Overall, great fun game!
Thank you so much! What games did the art remind you of? I definitely have a few indie games that inspire my art.
The cannon doesn’t actually spawn until you have a potion brewed. It really introduces everything step by step. Did you finish the brew on the cauldron and get a potion?
I really appreciate the feedback! We actually completely spaced on the progress bars in the midst of everything else haha I didn’t realize we forget them until it was too late. I’ll look more into that though! That would be really cool to have more custom tailored bars!
Yeah I think I might have clicked through the menu too fast or something and it never showed up. Brewed a bunch of potions. But it was just in the tutorial level and I went back and tried again and it showed up fine!
The games that come to mind are from Klei, Don’t starve and Oxygen not Included. Great games!
Awesome stuff. Way to lead by example with the smooth, piece by piece on-boarding you mentioned. I had a fun time trying to juggle the fire and various brewing stations. Art was great too!
Had a lot of fun playing this game! Cool concept and easy to get the hang of.
Really nice art/graphics.
Game lacks polishing. Controls very unintuitive - Example: Why M1 for picking plants but M2 for potions? If you giving the player a hint that M2 for picking up the objects - all objects should be pickable on M2. I would like to see working settings, to make sounds/music louder or to enable full screen.
Game can be developed further would like to see polished version and more content!
Thanks a ton! @seebeasts is an art wizard!
As for the controls, I totally agree. If I could make one change now, it would be to have M2 always add to hands and M1 always remove from hands. The reason behind the jank is that I have two systems for interaction: first is pick up item entities from the ground (M2), second is interact with station (M1). Farm and stockpile are stations (M1) that used to drop item entities on the ground (M2), but my friends who playtested right before I needed to submit said that it was annoying to have to M1 to spawn item, then M2 to pick it up. So I changed it to spawn item directly in hand as my last change before submission and totally didn't consider the feeling of inconsistency. Also, definitely agree that there needs to be settings lol, I planned on adding them, but ran out of time (as these things go with jam haha)
Thanks again for playing and the insightful feedback! <3
really fun but it also kinda tricky but i like the gameplay and the art is really good nice work :)
Had a lot of fun with this! I dig the art style and gameplay loop. Felt frantic trying to keep everything pipelined as the monsters progressed. I kept messing up the timing minigame when things got intense. The controls were my only point of confusion, wasn't clear to when I should left click/right click, maybe a fail sfx if you try to interact with a machine without the proper ingredient would help. Or only showing one click prompt at a time. Figured it out eventually tho








Leave a comment
Log in with itch.io to leave a comment.