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Baby 3D Plugin for Construct 2

Make 3D games in Construct 2 powered by Babylon.js · By Pixel Rebirth

size dont work on mesh

A topic by rrg687hg created Apr 19, 2026 Views: 159 Replies: 7
Viewing posts 1 to 2

when i resize object mesh is dont resize

Developer

The only behavior that can obey to runtime changes in dimensions is Plane (Resize property). However it does this by disposing and creating the mesh anew which is not a particularly elegant solution.

Now all mesh behaviors should be able to follow changes in dimensions by scaling. Will very likely be included in the next update.

If you need to do this currently you'll have to scale yourself via events.

how i can turn on mesh only after choose size?

Developer (1 edit)

Unfortunately I'm not sure I'm understanding your question correctly.

If you're trying to scale an imported model after the fact this action is missing currently. The next update will add it.

EDIT: Update is released!

This is cool, but there's a catch. It just made scaling easier. Before the update, you could simply change the axis scale and size synchronously. However, the issue of the texture stretching remains. Is it possible to add a parameter for the size of the uv grid?

Developer

Okay so we are talking about the box behavior.

Actions to change UV at runtime (for box and plane) will be added to the next update.

Thank's. Could you add the parameter scale (x/y/z) for future updates?

Developer

Do you mean as a property or where do you want to enter those parameters?