Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Got a weird bug on 3.7.5. I couldn’t reproduce it with a new session, for now it seems only the session I’m using for a game is haunted by it.

Symptoms:

A. deleting a sprite from a large metasprite creates garbage data:

Before deleting index “04”: image.png

After: image.png (note the VHP432 stuff at the end; deleting more random sprites creates more of those from the bottom up)

B. duplicating a metasprite on the manager window messes with metasprites:

Before duplicating index “8” (notice “Signal” on index “10” has 4 sprites):

image.png

After:

image.png

… and the Signal metasprite became filled with those VHP432 sprites at the end: image.png

I thought it was just a bug caused by a metasprite having more than 8 sprites, but it didn’t seem to happen on an empty session (but I didn’t try too hard, I confess)

(+1)

Thanks for the report, Wendel. I'm just about to release a new minor version so finding the cause won't be part of that release i'm afraid. But i'll keep looking. 

I had the same problem, but now the best way to avoid this bug, is to move the sprite you want to delete to the bottom of the list first then delete it!