I beat the game it's short and sweet. It's a pretty creative and unconventional interpretation of the dungeon crawler formula and i enjoyed it. The PS1 graphics looks genuine and consistent, the audio has the genuine PS1 feel as well. I think the it could be a much better game if the gameplay had some more variety to it right now it feels a little basic but i can't be so criticial about it considering that this was achieved in 9 days by a single person.
I think the gameplay can be made more engaging and some tension can be added. Like there was a countdown before the building collapse down from fire or extinguishing fires can stop the smoke. Systems like that can be added to the game. Right now the flames only block passage. Also there's a heat meter but you only get damage when you step on a tile with flame. I feel like you wanted to add a more detailed heat mechanic to the game but you ran out of time before you could do that.
Other than that i noted two things that can be improved about the game. 1 is that you have to aim very precicely to a specific point to extinguish the fires. This frustrated me a little when i try to extunguish the cats, bcs they keep moving, making it even harder. But i like the sizzle sound effect when you aim to the right spot. It's nice feedback. The other thing is game shuts down without a warning when you hit escape. I did it and lost some progress. There should me a menu or a warning message ppl can hit escape by mistake.
I am personally interested in fire fighting and disaster games myself so i kinda have an extra sympathy for this game. I made a fire fighting game myself in a game jam. I think this is a very solid game with a good potential and if it's fleshed out more can become a hit game. Thanks for enriching the jam with your creative entry and thanks for submitting!