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(+2)

Very good mystery dungeon-esque game, there is a lot of content in this game, arranging from weapons, buffs, consumables, etc. The weapons I encountered mostly feels unique, some of them work similarly to another weapon. The character customization is really variative and I'm impressed by the amount of selections. The world generation is really good, it definitely has that same labyrinth-like feeling in the mystery dungeon game. And there are bosses too, that's probably the best part of this game.

That being said, there are a lot of bugs in this game. Here are some that I encountered :

  •  Fruits that I have equipped are still equipped even if I dropped them
  •  Sometimes I would obtain a fruit twice when picking them up
  • The player on the map (green dot) would sometimes be offset from the map, re-toggling the map fixes this issue.
  • My game crashed two times, one time was when i tried using the blueberry, and the other was when i was in the middle of the ninja fight (I was using the durian here with two flowers that increased my attack speed).

There is a lot of edge-cases here to take into account to make the game bug-free, and the crashes there might be due to some optimization issue. There's also some stuff that you can add for clarity, for example when nearing the flower bulbs, you can show the interact button on top of the flower bulbs, signalling to the player that they should press that button to interact.

If you're seeking to improve this game in the future, I think that's a great idea. By adding more polish in this game, adding in more combat system, and some amount of dialogue/story, there's a chance you can rival the mystery dungeon games.

(+1)

Dang, did you happen to break a mirror or walk under a ladder before playing? I think that's the first crash we've heard about, let alone two lol

Glad you liked the game despite all of the bugs you encountered though! We knew about the map bug, but the other two are news to me D:

(+1)

Thanks! It was my goal to make the upgrade system feel fun and rewarding, I'm glad you enjoyed!

Regarding the bugs:

  • I thought I fixed the unequip logic, looking through I realize it only unequips if it's the *active* weapon, whoops!
  • I swear I fixed that... the pickup objects disables interaction as soon as you pick it up once.
  • The green dot offset is a known issue that I tried to fix... and accidentally made the map hide too often instead. 
  • No idea what caused the crashes, since it was both fast weapons maybe it's something with the attack resolution system? One of the planned upgrades had to be cut due to a weird interaction here we couldn't figure out, so it may be the same cause haha

The flower bulb having no prompt/outline is a common complaint, I think we got too used to our own game we forgot it's not as intuitive as a chest!

I was originally wanting to add some dialogue and story in the starting area and the bosses, but it was cut for time!