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I really like the visual aesthetic. The synty-ish style is one I always liked. When I played for the first time I got stuck in the moving wall puzzle so I figured I'd come back to it later. Now near the end of the jam I'm playing again and everything felt polished and smooth. I have no idea what I did wrong the first time.

This is a good, straightforward take on the theme that I really enjoyed. My favorite part was exploring the space - the level was really well-made. I liked seeing the elevations and the moving pieces and the such. Really leaning into the strengths of the dungeon crawler genre. Well done.