Given your "first try = only try" development philosophy, I think the execution came out really well. I didn't really run into any bugs in the minigames or dialogue sections, and the whole thing felt well put together. The minigames were engaging for how short they were too. I kept messing up the garden cleanup key press, so I ended up replaying all the minigames just to get back to it and see what I'd get from it lol. I also think minigames are a great way to practice quick, varied systems, and these came out nicely. The dialogue was fun too, and the intro cutscene was charming.