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A jam submission

Everything Must BrewView game page

What goes into cauldron?..
Submitted by bronixes, Rombikro — 10 minutes, 42 seconds before the deadline
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Everything Must Brew's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#74.5144.514
Accessibility#103.4053.405
Overall#203.7263.726
Controls#263.6223.622
Audio#263.5413.541
Graphics#284.0274.027
Fun#353.4053.405
Originality#463.5683.568

Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6

Theme Interpretation
We brew potions

Discord Username(s)
.bronix, pilotmega

GWJ Participation Level
2

Team Size
2

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted(+1)

Nice game, cool mechanism and very cute design!

It's impressive how many items you can pick and put in that cauldron haha!

Very well done!

Submitted(+2)

Nice game with great visuals! I like that you can brew everything!

Submitted(+2)

Wow, was totally blown way with the models and art, great job! I really liked the stats on each item and had fun brewing everything up. I did glitch out at some point and the game completely crashed out, but overall it ran really well. Thanks!

Submitted(+2)

Hey bronixes, I tried this again and now I managed  to play it, like I said on laptop I could not move, but on desktop I managed to play, here are my notes for it:

  • I think the "inspect item" menu on the right should be closer to the center of the screen, because the stats on items is important. Or if that is too intrusive then maybe right click would open it to the middle of the screen?
  • The music and UI feel very in Place and the Graphics of the game are nice and consistent. I spent quite a long time just throwing stuff around and tried to throw the cat out of the window etc before I went to the cauldron.
  • I think it would be nice to bind a potion to the right or something so you could always see the ingredients you need for the next one
  • Is there an end goal to the game? I feel just brewing potions one after another is not that satisfying right now. If the game is just that, then the process should feel more satisfying with cool animations and sounds etc.
  • Also one side note is that i didn't find a way to see how to make something "Warding" or "Soothing" as some customers wanted, and not sure if that even matters if they accept it anyways.
Developer(+1)

Hey, thanks for the great feedback! I can assure you, some of the things are already considered for future versions we plan to do (yeah we plan to continue with this game, it's been a great learning experience and we've received so much positive feedback!)

  • I agree that "Item Description" should be closer to the center, since you are scanning it with your eyes and therefore you want to have focus on the center of the screen. I'm glad I'm not the only one. For now we had no time to implement better UI/UX for that so we decided to continue like that
  • Thanks! 
  • That's a great idea. I also wanted to keep feeling of immersion, so even those UI elements are quite distracting, I will think how to implement it - e.g. a hand note, or just a UI panel :)
  • Right now there is no end goal, so consider it a sandbox. We are currently discussing the progression & story for the game as what would be truly interesting. If you have any ideas feel free to share.
    • As an example we want to introduce stories and potions that will affect environment - for example village houses will change based on certain actions, or it gets more darker depending on what you are doing
  • Warding is protection, Soothing is heal. Perhaps we should change the naming to be less abstract and more tied to the effects? E.g. "Healing potion of Protection" or "Sleep potion of love" :D
    • They accept it regardless, but if you give them perfect potion (it's a bit bugged now but still works) - they will give you a proper response.
    • We planned to do the "hard no" side effects. Like "Potion of strength, but everyone falls in love with you" and the customer would mention that he doesn't want that. But once again, no time


I hope you liked the game and thanks again for a big review! I'm glad it finally worked for you to play it

Submitted(+2)

Really liked the game and especially the models!! The only problem as already pointed out by another comment is the fact that more "reducing reagents" would make the game feel a bit more fair because someties it's really confusing! But everything else is amazing!!! 

Submitted(+1)

The cat was so cute. This game has so much charm!

Developer

Thanks!

Submitted(+1)

Hey, I tried to play the game but for some reason I could not move at all. I tried everything but I could only move the camera. The graphics for the game look awesome though!

Developer

Oh, that's weird. What platform are you on? Web version or desktop?

The movement is WASD, not the arrow keys, just in case. I'd be happy to resolve the issue for you

Submitted

I tried the web version. I could not move with wasd or arrow keys 🤔

Developer

I would highly recommend the desktop version if you are on Windows or Linux (Linux Mint tested).


Perhaps the cursor was not locked in? There is a small note in description regarding it. If the cursor is visible - press ESC to open the menu -> go full screen mode -> close the menu with your cursor


Let me know if that helps.

Submitted(+1)

Ah, thanks I'll try later today 👍

Submitted(+2)

I must say, that the amount of interactable items is really overwhelming, I spent solid 5 minutes just walking around and exploring what’s available. Good job! Fortunately, I did not read the reviews beforehand, so I was not spoiled with the idea to use the cat as a reagent :D I think having more “reducing” reagents - like the crystal ball - would help to fine-tune the brew and would enable making a perfect potion. Cheers!

Viewing comments 28 to 21 of 28 · Next page · Last page