It's a very nice and creative idea, open to development. However, its acceleration is very slow, so it feels sluggish. It could be sped up a bit.
Play game
Piko's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun/Engagement | #9 | 3.800 | 3.800 |
| Theme | #14 | 3.733 | 3.733 |
| Overall | #24 | 3.317 | 3.317 |
| Audio/Music | #31 | 2.800 | 2.800 |
| Art/Graphics | #36 | 2.933 | 2.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone, or as part of a group? (If in a group, list their names)
kaizzendev
Did you use any publicly available assets? (List the type of assets used.)
No
Comments
Very cool idea! A little too much challenge for me because of how it becomes harder to move with gaining mass, but thats obviously just a me problem
This is a really great game. There are some truly fantastic games in this “competition.” I was about to give it a full 5 stars, but then I noticed a glitch: after losing a large portion of our mass where we were stuck to the ground, we can’t move on to the next section because we’re now too light. It would have been perfect if there had been a “return to checkpoint” button at that point (if I missed something, please let me know and I’ll revise my review).
Peak-o
I really enjoyed Piko! I totally get why people are talking about it. The way that piko becomes more sluggish to control as you make him bigger is really fun and frustrating in a way that is fun and engaging. I cant tell you how many times I yelled PIKOOO at my screen when he did something like roll past a button or fall into a pit because I was too big. Really fun and funny stuff.
I recorded my gameplay and first impressions for you! If you'd like to see it, please reach out on the fireside discord and I'll get you a link. I yell Piko a lot and I have some in the moment feedback for ya. Thanks for making this!
The lines of the walls' texture were kinda causing eye strain...
How were half my comments so for on games this year about accessibility problems that usually never bother me???
The lines of the walls' texture were kinda causing eye strain...
How were half my comments so for on games this year about accessibility problems that usually never bother me???
I really like the mass management mechanic! It's interesting how you become easier to maneuver while smaller, but you usually need the mass for later in the level, very cool design-wise! I also like the blob physics, though they sometimes glitched out for me. The blob does feel a little slow and sluggish to control, though, and I couldn't figure out how to get yeeted without losing all my health on the second level. Also wish it was easier to place blob pieces on pressure plates. With some refinement, though, I could see this main mechanic really shining! Great work!
super cool idea! sucks that the artists dipped but i really thought the mechanics were fun. difficult for me cause im bad at games like this but that's just user error lol. thanks for sharing!
Honestly I had pretty low expectations going into this one, but I was kinda floored when I actually started playing it. The slime physics-based gameplay is so unique and nuanced that I could see it being in an actual commercially sold game (as soon as I saw that you could jump slightly higher if you're bouncing on the ground, I knew I was in for something exceptional), and even within the confines of a game jam entry it's built upon remarkably well through the level design. The only complaints I have are that the music, charming as it is, feels a little basic, the level tiles could be a little better-looking, and there was a glitch where a slime ball would suddenly cover most of the screen, but otherwise this is exceptional!





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