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Frog And Dog's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| People's Choice | #10 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Full Names of Members
Asher Hansen, Jake murphy, Ollie Burns
Team Name
Pan Parrots
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Comments
Kayote time? never heard of it!
Very difficult but fun game and i have to admit that I only got up to the dashing part. Fun game though!
Cute graphics. I found getting the jumping timing right quite difficult. Well, that and banging my head.
Cute graphics. I found getting the jumping timing right quite difficult. Well, that and banging my head.
IDK if it was just wine but the controls in this game are terrible I just barely saw the dog at the top.
IDK if it was just wine but the controls in this game are terrible I just barely saw the dog at the top.
IDK if it was just wine but the controls in this game are terrible I just barely saw the dog at the top.
a master piece (cinema rage bait)
crazy glazing, hope you enjoyed the game
This game's motion controls suck, you jump further than I wanted and it doesn't jump while holding the jump button
ur a frog brah, u jump far brah, u can try control it by tapping carefully brah
its a aspect of the game brah
It’s foddian-inspired, the dificult controls are a game mechanic
it seems the game worked perfectly as intended
Thats the point
if it wasnt like that it would be too easy
it's a rage platformer, what did you expect?
Like the game! The movement's difficult but fun, and I like how you can't (or can only very minimally) accelerate in midair!
The speed and the jump is way to much
it's a bit much, but we found it was the right fit for our game, I think the acceleration was the real problem
Sadly, another Godot game that doesn't respond.
I love how you chase the dog during the main menu, and the artstyle is charming. However, the difficulty scaling is far too extreme. Within the first few jumps you're met with incredibly hard momentum timing for a singular platform. I feel like game jam games can be definitely hard and I love games like that, but it's a tricky balance to actually make it accessible enough to enjoy.
I do agree that the difficulty scaling is too much but the first few jumps? might be exaggeration but I felt that up until dash it was quite rudimentary, so if you can please elaborate on which jumps felt unfair and what we could do better that would be appreciated because, we plan on reworking almost the whole map so feedback would be a nice push in the right direction on how to redo and scale the map appropriately
The idea of no acceleration mid-air is cool mechanic, the movement fits well for speedrunning. I became a bit frustrated losing progress repeatedly. The clouds moving in the background were a cool touch.
you can move midair, but only slightly, we added this so the game wouldn't be as punishing and so you could make tight jumps consistently such as the one right before the dash powerup.
This is a cool concept, and i love hard games. I like the mechanic of unlocking skills but the game doesnt scale with screen resolution.
this is a known bug but idk how to fix srry lol