Play game
Manual's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| People's Choice | #17 | 1.486 | 1.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Full Names of Members
Victor Gabriel, Alby Currier, Mihir Jithoo
Team Name
Mihir & the Jithoos
Leave a comment
Log in with itch.io to leave a comment.


Comments
Was definitly a cool idea but was very difficult to control and didnt have any music or textures
I felt like I was trying to control all the legs of a crab. Interesting idea to build on in the future.
0/10 gaming points not very gaming got to the end by holding "S" and spamming "W"
it's kinda fun to play around with the ragdoll but there was no connection to the theme, also because there was no art I didn't know what the setting was. This kinda just felt like a physics sim demo
There was no game, no music and no art
Interesting concept, I think that the controls were to complicated and by holding A and Q I was able to spin left, I managed to escape the background and ground although the ground collision remained.
I think the gameplay has a lot of potential to be something great. but what you have so far is the fundamentals to a great physics based complex designed game.
i would just limit to wasd and arrow keys bc i can not remember that
Cool physics sim, and first Godot game that worked for me.
there is no game but imagine there is some like happy wheels kind of thing instead and rate it 5 stars thx