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Short

Interesting aesthetics but <some motions> does NOT feel right with aesthetics.


Long

Game start is little hard, if I am not PRO little more forgiveness please.

Small cards looks like obstacles (looks very similar to cards), if you are not used to it.

Add <little camera movement, scale, rotate> ... to gain non static view/motion (now game feels static <low animations>).


Game interpolations are made mostly with lerp() function ?

(I call this function wood ... the wooden function).

Try out this link and try out to give different feelings: https://easings.net

or create <custom baked curves> or impact interpolation rules.


I think <slow impact> on death (low speed fade) killed potential.

Example with stronger <onDeath() impact>:

1 ... camera shake (or come more complex camera movement),

2 ... fast impact fade/flicker based on interpolation/tween (shorter time)

3 ... backed with sound (try with simple BAM)