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Doodle Machine War's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #9 | 3.931 | 3.931 |
| Graphics | #29 | 3.828 | 3.828 |
| Overall | #35 | 3.490 | 3.490 |
| Theme | #64 | 3.552 | 3.552 |
| Gameplay | #85 | 3.379 | 3.379 |
| Audio | #183 | 2.759 | 2.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
Build it with Phaser
Deploy to Wavedash
GitHub repository url
https://github.com/Neverland-Digital-Entertainment/doodle-machine-war
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Comments
A gorgeous art style. It really makes the game stand out. Thank you for creating it! I enjoyed it immensely; I assure you it deserves a 5/5 rating in every aspect. :)
Such a great idea, I really enjoyed drawing the pieces, only took a few turns to ‘get it’. Also nice move going for a vertical game window.
Quite an interesting and innovative idea! Also good graphics and gameplay.
I think it would be even more fun to have cooperative, multiplayer modes :).
It was fun, congratulations!
very unique concept! super interestingly made. i think has great potential if polished further!
This game has so much potential! I’d love to try playing this in multiplayer! (ツ)ノ
very fun, very innovative game, I love the graphic style, some background music would improve the experience but it is a good game overall
Man I played this way longer than I should have. This is a fun little game and a great idea. Would love to see you guys expand on this with multiplayer post jam!
I enjoyed myself over all and I think the game idea is very innovative!
1 turn each feels a little limiting, and I found myself just trading back and forth with the BOT action for action for awhile, which ended up getting a little stale. Over all I think it was a very creative game!
Awesome idea! And worked really well too... for the most part. Some of my circles were interpreted as triangles. I'm sure that is just because of my weak mouse drawing skills though. I agree with the balance issue. I was expecting that each visible unit would have an attack. Maybe that would end things too quickly. I had fun with it though, thanks!
I thought the idea of attacking with simple lines and building mechs was really interesting, and I also loved the sketch-style artwork.
One thing I noticed is that while players can create mechs anywhere, the attacks remain the same as long as the lines are connected. I feel that introducing some variation—such as adjusting attack power based on distance—could add more depth and allow for more strategic gameplay.
I liked it! It's unusual, but it lacks balance
This was an awesome idea all around! I had to play it with a trackpad, as my mouse is broken and i couldn't get my tablet pen to work with it, but that in no way detracted from how much I enjoyed it.
Strategy and design. Great game!
Brilliant Game! So well polished. Love it !
Never thought someone would transform "天下太平" into a video game, brings back childhood memories!
Interesting concept!
Really nice mechanic! Great job matching the shapes!
Really nice mechanic! Great job matching the shapes!
I really like the hand drawn asthetic you've got going on here. Because you could only make one move a turn, and all the units did basically the same thing, I quickly learned that you could just build a cannon and fire it every turn. Meaning there was no interesting decisions to be made. Saying that, you have a good base for something if your going to continue it.
Great job detecting shapes, how did you do that? I played two rounds, each with about a dozen turns, and it got every gesture correct.