I wrote about the game up on Medium. https://medium.com/@x_48243/game-jamming-and-the-industrial-revolution-3fc897b11082
nickgolebiewski
Creator of
Recent community posts
I really enjoyed playing. The art and color-scheme are so good, and I really enjoyed the game dynamic of the red blocks that give you the jump boost. Sound effects and the sound are spot on. Also I appreciate the hint of pressing e/x when you’re near the giant caterpillar/machine/entity. First time with Godot? How did you like the experience?
Thank you so much! I love the game jam format that is pedal to the metal, and going with what you have even if not polished yet (which is what happened for me). I set it so the player has 1 hp in the main stage (like a little Mario), and then 10 or so when battling the boss, because being hit by a laser is part of the whole scene.
Thanks on the art. Experimenting with handmade art and procedural level generation where my two main goals in this jam.
Yes, I’m working on the hitbox and hurtbox fix, stay tuned for the post gamejam update. On attack a new hitbox spawns right in front of the player extending the reach. Also the soldier hitboxes have been tuned.
Thank you so much for playing through, and sharing feedback. I appreciate it!
I love the pixel art aesthetic with the hiker and how when I was about to give up because I couldn’t make it past the wall spikes (very fun use of the platformer classic) I was able to upgrade my arms into robot/machine arms. Nice unexpected twist. I couldn’t make it past the second level even with the next upgrade.
So much fun to play, a joy!
All the art and music and gameplay work so well together, very cohesive! I love seeing the JRPG (Japanese Role Playing Game) style characters proceduraly generate each time I play.
I imagine this game in an arcade, and winning tickets if I knock down enough tokens and then take those to the desk. If I spend $100 on playing I’ll be able to get an amazing $5 prize that’s 2,000 tickets.
All the art and music and gameplay work so well together, very cohesive! I love seeing the JRPG (Japanese Role Playing Game) style characters proceduraly generate each time I play.
I imagine this game in an arcade, and winning tickets if I knock down enough tokens and then take those to the desk. If I spend $100 on playing I’ll be able to get an amazing $5 prize that’s 2,000 tickets.




