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A jam submission

Déjà BrewView game page

The noblest death a bean can die is in the grinder.
Submitted by weitero — 1 day, 17 hours before the deadline
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Déjà Brew's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3062.4292.429
Theme#3082.5712.571
Graphics#3152.4762.476
Overall#3592.2482.248
Innovation#3712.1432.143
Audio#4221.6191.619

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Open Source

GitHub repository url
https://github.com/weitero/deja-brew

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Comments

Submitted

I wish the snake could crash into itself. Unique concept for a game, I have never been a coffee bean before.

Submitted

A relaxing snake variant. It has some sort of random jitter when new beans spawn, and usually it shifts my position. 

Submitted (1 edit)

i played this while drinking my coffee this morning. A very lovely relaxing surprise. I wish it was a little fast but very fun game

Submitted

Nice snake variant! I like that I can choose how long I get before going to the grinder. I experienced a small bug that when new beans appear my entire snake shifts in a random direction (it might not actually be random but I couldn't figure out a pattern). Still quite fun!

Submitted

interesting snake variant. I would love to have a proper tutorial or some more exposition of the goal of the game but hope you keep developing it!

Submitted

This reminds me of snake game.

Submitted(+1)

"sentinent coffee bean" hehe.

nice snake-game

Submitted

hahahaaa

Submitted

I'm a simple man, I see coffee I click, but this is really relaxing gameplay. Coffee lovers would love this new take on snake gameplay. Well done!

Submitted

I love cofee so I love the theme.
I found a like bug when new grain appears, this will redraw my snake completly.

Otherwise good small game

Submitted

I am a bit confused about what the space bar is supposed to do here I know it makes me drop a flashy glowy thing but it doesn't seem to do anything beyond that. Otherwise a solid if somewhat laggy snake implementation. I'm wondering if you had more ideas about making it feel like Pikmin? A game that desperately needs more clones and adjacents. That was the part of the description that really drew me in and in the end I felt like it was pretty close to traditional snake except with less death? 

Submitted

Cute game! The controls could be a little more responsive, other than that is a pretty good snake game.