I am a bit confused about what the space bar is supposed to do here I know it makes me drop a flashy glowy thing but it doesn't seem to do anything beyond that. Otherwise a solid if somewhat laggy snake implementation. I'm wondering if you had more ideas about making it feel like Pikmin? A game that desperately needs more clones and adjacents. That was the part of the description that really drew me in and in the end I felt like it was pretty close to traditional snake except with less death?