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thanks for the compliment! As for the ghosts, there is one box that could defeat a ghost instead of dazing it. But I didn’t put that info anywhere unfortunately so it was left up to the player to find it out randomly (which isn’t good design for a main mechanic) also noted on the clean up seems to be a common issue. I was organizing my floor each run so it made sense to me while playing but that’s what playtesting is for!