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A jam submission

Last ShotView game page

JRPG: you have only one shot to save the world
Submitted by Albert Shefner — 10 minutes, 58 seconds before the deadline
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Last Shot's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#153.7693.769
Use of the Limitation#373.0773.077
Overall#433.1733.173
Concept#473.2313.231
Enjoyment#712.6152.615

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
n0emo (https://github.com/n0emo/) - Programming, SFX, Music tearus (https://github.com/tearus) - Programming, Game Design NoNameUser9 (https://github.com/NoNameUser9) - Programming, Game Art l0vpre (https://www.pixiv.me/l0vpre) - Game Art

Software used
Odin, Raylib, VS Code, Neovim, Bitwig Studio, Audacity, Tiled, Aseprite, Krita

Use of the limitation
Player has only 1 HP and will die, so player has do start the game from the beginning

Cookies eaten
Zero.

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Comments

Submitted

It seems I'm one of the few to actually beat the game! You've done a nice job with the pixelart and I like the premise. The very high encounter rate is a bit annoying though and the first few enemies on the second floor were a bit underleveled compared to my stats. There also could have been some visual effect to show you taking damage instead of the shield number just going down.

Submitted(+1)

Interessting - I died at the second enemy... alot of the time xD I am honestly bad at reaction games - but the Art looks cooL! I like the Character! 

Submitted

I also didn't really understand how to use it, but I was able to kill one enemy! :)

Submitted(+1)

Awesome art and game design!

Submitted

Same issue as listed below, wasn't able to deflect or parry, I like the music, very oldschool nintendo. Cool character design.

Submitted

The parry window seemed a little inaccurate but the pixel art and the overall vibe was awesome 

Submitted

not sure how to use deflect and parry but art is great!

Submitted

Unique concept, I wasn't sure how the parry/deflect worked though :c